MCG BraidGen | ScriptSpot                                                                                                                                                     Más

MCG BraidGen | ScriptSpot Más

// Making Of 'The Fallout' by Bruno Câmara (page 4 of 7) / 3ds Max, Photoshop, Mudbox, ZBrush, Project Overview, Post-production, Modeling, Texturingtutorial from 3dtotal.com

// Making Of 'The Fallout' by Bruno Câmara (page 4 of 7) / 3ds Max, Photoshop, Mudbox, ZBrush, Project Overview, Post-production, Modeling, Texturingtutorial from 3dtotal.com

https://s-media-cache-ak0.pinimg.com/564x/11/ea/29/11ea29cd98a01580e72180f098b8c7f7.jpg

https://s-media-cache-ak0.pinimg.com/564x/11/ea/29/11ea29cd98a01580e72180f098b8c7f7.jpg

hi, this shows how to quickly set up a stretchy ik arm in maya using nodes. thanks for watching! ;D

hi, this shows how to quickly set up a stretchy ik arm in maya using nodes. thanks for watching! ;D

registration_Point to define during the fitting phase

Facial rigging: a parametric experiment

registration_Point to define during the fitting phase

The Art of Sleeves and creases

The Art of Sleeves and creases

ZB
1485994_602598029794929_1330245421_o.jpg (1264×800)

1485994_602598029794929_1330245421_o.jpg (1264×800)

▶ Zbrush Sculpting - 1x Blocking Hair - YouTube

▶ Zbrush Sculpting - 1x Blocking Hair - YouTube

projectedfloral.jpg (800×2969)

projectedfloral.jpg (800×2969)

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