Third: flocking in the hair of creation and check rendering ~ HairFarm! ~ | CharacterArpeggio ~ 3ds Max 2017 character creation surgery ~ | AREA JAPAN
One of the things that make Ray Le’s Viking stand out is the fantastic hair and fur on the character. Creating such effects for real-time environments requires specific tricks, so let’s see how he did it!
Sketchbook: Royzy — polycount
// 10 top tips for sculpted hair in ZBrush - 3dtotal.com