블리 손맵 : 네이버 블로그

블리 손맵 : 네이버 블로그

3Dメモ

3Dメモ

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

https://howto.clip-studio.com/library/page/view/metasequoia_002_20_008

Anime styled heads reference 2 by Rettosukero.deviantart.com on @DeviantArt

Anime styled heads reference 2 by Rettosukero.deviantart.com on @DeviantArt

Anime styled heads reference 3. by Rettosukero on deviantART

Anime styled heads reference 3. by Rettosukero on deviantART

“美雲あんずちゃんWip 13歳くらいらしい。我ながらヤバイ扉を開けちゃうかな。”

“美雲あんずちゃんWip 13歳くらいらしい。我ながらヤバイ扉を開けちゃうかな。”

第2回:モデリングその① ~キャラの命!顔と髪編~ | Autodesk :: AREA JAPAN | コラム

第2回:モデリングその① ~キャラの命!顔と髪編~ | Autodesk :: AREA JAPAN | コラム

tip 7d10   10 top 3D modeling tips   Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

tip 7d10 10 top 3D modeling tips Tip 7: Don't obsess about topology "Aside from in-game assets, don't obsess over topology unless your model is going to be rigged. This can become a huge waste of time. Many artists use ZBrush's decimation master or ZRemesher to create final assets when in a hurry. There are no topology police. Just know how to create good topology for the situations when it matters.” Alex Alvarez

Crock

Crock

tututut tutday joonya

tututut tutday joonya

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