shape topology

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FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 100 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 100 - Polycount Forum

Make high-poly organic models is by modeling it with regular #polygons then subdivide it to achieve a smoother look. You need to start with the larger shapes.

Make high-poly organic models is by modeling it with regular #polygons then subdivide it to achieve a smoother look. You need to start with the larger shapes.

RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника

RENDER.RU -> Информационный ресурс по компьютерной графике и анимации | 3D, 2D галереи, уроки, все для CG художника

How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO

How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 175 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 175 - Polycount Forum

Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info!  http://cgchips.com/

Picked up by CGchips. 3D,2DCG tutorials and 3Dprinter news site. Get latest info! http://cgchips.com/

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 171 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 171 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 141 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 141 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 206 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 206 - Polycount Forum

Bolt Head Topology for a very realistic bolt head. Could also be used as a nut if the middle was cut out. - Courtesy of EarthQuake

Bolt Head Topology for a very realistic bolt head. Could also be used as a nut if the middle was cut out. - Courtesy of EarthQuake

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