Circuit Factory on Behance

Circuit Factory on Behance

ArtStation - The Witcher 3: Hearts of Stone, Mark Foreman

ArtStation - The Witcher 3: Hearts of Stone, Mark Foreman

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets.  I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh Nhat Le worked on the grass. Paulette Richardson and Pascal De Sampaio did the textures of the vegetation.

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets. I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh Nhat Le worked on the grass. Paulette Richardson and Pascal De Sampaio did the textures of the vegetation.

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets.  I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh Nhat Le worked on the grass. Paulette Richardson and Pascal De Sampaio did the textures of the vegetation.

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets. I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh Nhat Le worked on the grass. Paulette Richardson and Pascal De Sampaio did the textures of the vegetation.

-- Share via Artstation iOS App, Artstation © 2016

-- Share via Artstation iOS App, Artstation © 2016

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets.  I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh Nhat Le worked on the grass. Paulette Richardson and Pascal De Sampaio did the textures of the vegetation.

My mandate on Far Cry 4 was modeling the vegetation assets for the next gen version of the game. I worked on the trees and the bushes. I also did the fallen trunks assets. I worked with Stephane Joncas on the modeling of the trees and the bushes and Minh Nhat Le worked on the grass. Paulette Richardson and Pascal De Sampaio did the textures of the vegetation.

Hey guys. Spent a few hours on Shader Forge with lots of experimentation and excitement. Finally achieved something close to what I wanted to make.

Hey guys. Spent a few hours on Shader Forge with lots of experimentation and excitement. Finally achieved something close to what I wanted to make.

https://www.artstation.com/artwork/PgYN4

https://www.artstation.com/artwork/PgYN4

Pinterest
검색