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ArtStation - Environment Sculpts, Tyler Fluharty

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

Kyle Bromley Pirate Post

001kFJBxzy6GVcc6opXf...@誮kai終4絡采集到pugui 大师博客(117图)_花瓣游戏

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

GOG _ tiling cliff texture, Kim Fournel on ArtStation at https://www.artstation.com/artwork/gog-_-tiling-cliff-texture

ArtStation - Greed Realm Rocks, Richie Marella

GameDevZombie on

GameDevZombie on Twitter: "Here's some low poly rocks I made. Actually, sculpting ain't too bad. :)) #gamedev #ue4 #unity3d http://t.co/ZgAgRZE4Re"