particles and gfx experiments

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Goofing off with Fumefx Krakatoa and a Final Render Shader.

Goofing off with Fumefx Krakatoa and a Final Render Shader.

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realtime GPU particle simulation. MRE (multipass render engine)  software: http://vvvv.org runs at 60 fps

realtime GPU particle simulation. MRE (multipass render engine) software: http://vvvv.org runs at 60 fps

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Production : Blue Film Director : Laurent Bourdoiseau

Production : Blue Film Director : Laurent Bourdoiseau

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Some shots I`ve made to test effect of particle`s velocities driving arnold shader light emission.  The setup is pretty simple but I think it has a potential: http://myshli.com/wp-content/uploads/2013/02/glow_shade_mo.jpg  Some still frames: http://www.myshli.com/2013/02/06/ice-velocity2light/

Some shots I`ve made to test effect of particle`s velocities driving arnold shader light emission. The setup is pretty simple but I think it has a potential: http://myshli.com/wp-content/uploads/2013/02/glow_shade_mo.jpg Some still frames: http://www.myshli.com/2013/02/06/ice-velocity2light/

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Having a look at different point cloud renderers. The first is a krak render with mblur and in cam  DOF. The second is Arnie with volume scatter, mblur and in cam DOF. I also tried Oblique shaders but must be doing something wrong, crazy render times. Its the same cached sim of approx 28 mil particles.

Having a look at different point cloud renderers. The first is a krak render with mblur and in cam DOF. The second is Arnie with volume scatter, mblur and in cam DOF. I also tried Oblique shaders but must be doing something wrong, crazy render times. Its the same cached sim of approx 28 mil particles.

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Waves is part of an ongoing series of works and philosophy of using the tools of science as a lens to the world, to find inspiration in hidden processes that shape our universe. Using these tools to reveal, extract and amplify the unseen beauty in our everyday lives and surroundings and re-ignite a child-like wonderment to the world around us.  Inspired by the well established history of both artistic and scientific study on oceans and oceanic waves, the project is a data dramatization of…

Waves is part of an ongoing series of works and philosophy of using the tools of science as a lens to the world, to find inspiration in hidden processes that shape our universe. Using these tools to reveal, extract and amplify the unseen beauty in our everyday lives and surroundings and re-ignite a child-like wonderment to the world around us. Inspired by the well established history of both artistic and scientific study on oceans and oceanic waves, the project is a data dramatization of…

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A simple visual experiment with little spheres, playing in Softimage ICE/Lagoa, and Arnold.  Song: Bamboo, Rainer Weichhold  More info: pauloduarte.ws/project/visual-experiment-spheres/

A simple visual experiment with little spheres, playing in Softimage ICE/Lagoa, and Arnold. Song: Bamboo, Rainer Weichhold More info: pauloduarte.ws/project/visual-experiment-spheres/

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I wanted to test Naiads vortex force and time ramping possibilities. I animated the simulation globals fps from 25 to 300 and dropped the gravity to near zero whilst upping the drag. The result was a bit weird. The .emps looked ok but looked nothing like the .prt files. Anyways I'm ok with weird.

I wanted to test Naiads vortex force and time ramping possibilities. I animated the simulation globals fps from 25 to 300 and dropped the gravity to near zero whilst upping the drag. The result was a bit weird. The .emps looked ok but looked nothing like the .prt files. Anyways I'm ok with weird.

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Demo of more realtime particles in touch designer, this time with geometry and coloration, etc.

Demo of more realtime particles in touch designer, this time with geometry and coloration, etc.

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Some shots I`ve made to test effect of particle`s velocities driving arnold shader light emission.  The setup is pretty simple but I think it has a potential: http://myshli.com/wp-content/uploads/2013/02/glow_shade_mo.jpg  Some still frames: http://www.myshli.com/2013/02/06/ice-velocity2light/

Some shots I`ve made to test effect of particle`s velocities driving arnold shader light emission. The setup is pretty simple but I think it has a potential: http://myshli.com/wp-content/uploads/2013/02/glow_shade_mo.jpg Some still frames: http://www.myshli.com/2013/02/06/ice-velocity2light/

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