Simply I want to explore differences between living of my artistic friends. I know kinda lot of people from different fields connected to art and I was really amazed how much their job influence their flats.

Simply I want to explore differences between living of my artistic friends. I know kinda lot of people from different fields connected to art and I was really amazed how much their job influence their flats.

Hey guys, well here it is This is a 3D model, fully textured and game-ready. Contains no N-gons and 13 tileable textures (diffuse, specular, normal, and in some cases: opacity and emmissive). This ...

Hey guys, well here it is This is a 3D model, fully textured and game-ready. Contains no N-gons and 13 tileable textures (diffuse, specular, normal, and in some cases: opacity and emmissive). This ...

Hey guys, well here it is This is a 3D model, fully textured and game-ready. Contains no N-gons and 13 tileable textures (diffuse, specular, normal, and in some cases: opacity and emmissive). This ...

Hey guys, well here it is This is a 3D model, fully textured and game-ready. Contains no N-gons and 13 tileable textures (diffuse, specular, normal, and in some cases: opacity and emmissive). This ...

Models for a kickstarter game «Pirates of the polygon sea»

Models for a kickstarter game «Pirates of the polygon sea»

A small project done in my free time, based on an amazing concept by Marko Stanojevic.  You can have a look at the original through this link https://www.artstation.com/artwork/ZPbxG

A small project done in my free time, based on an amazing concept by Marko Stanojevic. You can have a look at the original through this link https://www.artstation.com/artwork/ZPbxG

Hey guys, well here it is This is a 3D model, fully textured and game-ready. Contains no N-gons and 13 tileable textures (diffuse, specular, normal, and in some cases: opacity and emmissive). This ...

Hey guys, well here it is This is a 3D model, fully textured and game-ready. Contains no N-gons and 13 tileable textures (diffuse, specular, normal, and in some cases: opacity and emmissive). This ...

modelled towers for Commander game (I did not model top tower on the left, Human Basic) then did a paint over to establish art style Here is a link to the games website siegecraftcommander.com/

modelled towers for Commander game (I did not model top tower on the left, Human Basic) then did a paint over to establish art style Here is a link to the games website siegecraftcommander.com/

This is the mini lumbermill, it is a part of an environment that i'm doing! If you like it ,check out the thread www.polycount.com/forum/showth…

This is the mini lumbermill, it is a part of an environment that i'm doing! If you like it ,check out the thread www.polycount.com/forum/showth…

Siege Workshop3, na podstawie konceptu Gimaldinova. W całości wykonane w Blenderze. gimaldinov.deviantart.com/art/… Siege Workshop3, based on concept by Gimaldinov. Made in Blender...

Siege Workshop3, na podstawie konceptu Gimaldinova. W całości wykonane w Blenderze. gimaldinov.deviantart.com/art/… Siege Workshop3, based on concept by Gimaldinov. Made in Blender...

Electric Cannon B. Made with Zbrush, 3dsmax and 3DCoat Photoshop for textures. Rendered with Ketshot (highpoly) and Marmoset Toolbag (In game low poly) .Unannounced project.

Electric Cannon B. Made with Zbrush, 3dsmax and 3DCoat Photoshop for textures. Rendered with Ketshot (highpoly) and Marmoset Toolbag (In game low poly) .Unannounced project.

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