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[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

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El modelador principal de Bioshock Infinite muestra su trabajo – Alfa Beta Juega

El modelador principal de Bioshock Infinite muestra su trabajo – Alfa Beta Juega

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This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

Weekly Substance Challenge - Page 9 - Polycount Forum

Weekly Substance Challenge - Page 9 - Polycount Forum

ArtStation - EVOLVE Environment Assets:, Peter Konig

ArtStation - EVOLVE Environment Assets:, Peter Konig

3D Diorama - Dungeon Environment - Page 3 - Polycount Forum

3D Diorama - Dungeon Environment - Page 3 - Polycount Forum

美广学员作品_第二个月作品展示

美广学员作品_第二个月作品展示

cabal2_prop_cliffcanyon_rocker.jpg

cabal2_prop_cliffcanyon_rocker.jpg

Rawk - Post any rocks you make here! - Page 21 - Polycount Forum

Rawk - Post any rocks you make here! - Page 21 - Polycount Forum

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