93YHV93A0Z4.jpg (559×600)

93YHV93A0Z4.jpg (559×600)

Making of Anne - Joel Mongeon Portfolio

Making of Anne - Joel Mongeon Portfolio

http://4.bp.blogspot.com/-P8Zvn1C9tpE/TmY1m6paaxI/AAAAAAAABW4/-l8Kr2mZ69o/s1600/nhead8cu.gif

http://4.bp.blogspot.com/-P8Zvn1C9tpE/TmY1m6paaxI/AAAAAAAABW4/-l8Kr2mZ69o/s1600/nhead8cu.gif

1871_tid_image-_3_.jpg

1871_tid_image-_3_.jpg

3D Character (Tips & Tricks): TOPOLOGY

3D Character (Tips & Tricks): TOPOLOGY

Click image for larger version Name: eye1.jpg Views: 2296 Size: 143.3 KB ID: 3802

Click image for larger version Name: eye1.jpg Views: 2296 Size: 143.3 KB ID: 3802

(Nudity Warning) Hello Zbrush, Im Cherub rock, pleased to meet you - Page 124

(Nudity Warning) Hello Zbrush, Im Cherub rock, pleased to meet you - Page 124

1804_tid_fig_01.jpg

1804_tid_fig_01.jpg

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

female male 3d model - Low Poly Base Mesh-Female/Male... by Cyfus

female male 3d model - Low Poly Base Mesh-Female/Male... by Cyfus

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