GGY
GGY님의 아이디어 더 보기
A collection of some of our students best work during their Games Animation workshop.

A collection of some of our students best work during their Games Animation workshop.

作画 MAD - Sakuga: The Art of Japanese Animators - YouTube

作画 MAD - Sakuga: The Art of Japanese Animators - YouTube

Here is a small collection of animations I was responsible for creating on Fable Legends. These are a handful of animations I can show. It was a fun project to work on, and it is sad that some of the work done by the team, and some of my favourite animations I did on the project, may never see the light of day. But still honoured to have worked on such a project with amazing people at one of the great studios. (c) 2016 Microsoft Corporation. All rights reserved.

Here is a small collection of animations I was responsible for creating on Fable Legends. These are a handful of animations I can show. It was a fun project to work on, and it is sad that some of the work done by the team, and some of my favourite animations I did on the project, may never see the light of day. But still honoured to have worked on such a project with amazing people at one of the great studios. (c) 2016 Microsoft Corporation. All rights reserved.

Advanced Body mechanics assignment at Onfire Animation School!

Advanced Body mechanics assignment at Onfire Animation School!

Eddie Prickett - I, Frankenstein Animation Reel on Vimeo

Eddie Prickett - I, Frankenstein Animation Reel on Vimeo

Here's selection of shots that I animated on the pre-production of "Rise of The guardians" The animation in this video is at different stage of refinement.  The purpose of this video is to showcase the character development that was done before the movie. Responsible for all animation. Footage is property of Dreamworks Animation.

Here's selection of shots that I animated on the pre-production of "Rise of The guardians" The animation in this video is at different stage of refinement. The purpose of this video is to showcase the character development that was done before the movie. Responsible for all animation. Footage is property of Dreamworks Animation.

Patrick Bryan 2016 Demo Reel on Vimeo

Patrick Bryan 2016 Demo Reel on Vimeo

This is a sample of my work, for Shadow of Mordor, focusing most of my attention on combat during the project. All the animation assets shown, are created by me, except for the player movement during the game play sequence. All of those assets were created by John Piel.  Most of the in-game mocap, for Shadow, was performed by me.  During our synced actions, the Orc was played by Mark Cosio.  Both really talented animators.

This is a sample of my work, for Shadow of Mordor, focusing most of my attention on combat during the project. All the animation assets shown, are created by me, except for the player movement during the game play sequence. All of those assets were created by John Piel. Most of the in-game mocap, for Shadow, was performed by me. During our synced actions, the Orc was played by Mark Cosio. Both really talented animators.

PR_SOTB_AnimationReel on Vimeo

PR_SOTB_AnimationReel on Vimeo

ArtStation - Swift - Modern Combat Versus - Gameloft, Rodrigue Pralier

ArtStation - Swift - Modern Combat Versus - Gameloft, Rodrigue Pralier