
artstation.com
Site B Corridor UE4, Kat Tamburello
This project is based on an awesome concept by Ken Fairclough, as seen here: https://www.artstation.com/artwork/xoPOX The scene was modelled in Maya, textures made in Designer, and rendered in UE4. This project was a challenge because I wanted to learn how to build an environment baking as few pieces as possible. The only assets that were baked were the door, console, and fire extinguisher; everything else uses tiling materials and trims. The substance plugin for unreal was used so that I…
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