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3d car wire - Google 검색

3d car wire - Google 검색

Following up on my last quick tip, here's a way to colorize polygons with a uv map.  There are a couple of other ways to do this, but with a uv map one stays flexible and there is no generator object which slows down the scene. In the video you see me taking the square root of the polygon count and then rounding this number up in order to have a value to be used on a plane and on the pixel shader. This is a quick way to have approximately the same polygon count  as with the object ...

Following up on my last quick tip, here's a way to colorize polygons with a uv map. There are a couple of other ways to do this, but with a uv map one stays flexible and there is no generator object which slows down the scene. In the video you see me taking the square root of the polygon count and then rounding this number up in order to have a value to be used on a plane and on the pixel shader. This is a quick way to have approximately the same polygon count as with the object ...

Quicktip 39: How to use a UV Map for colorizing  polygons on Vimeo

Quicktip 39: How to use a UV Map for colorizing polygons on Vimeo

Following up on my last quick tip, here's a way to colorize polygons with a uv map.  There are a couple of other ways to do this, but with a uv map one stays flexible and there is no generator object which slows down the scene. In the video you see me taking the square root of the polygon count and then rounding this number up in order to have a value to be used on a plane and on the pixel shader. This is a quick way to have approximately the same polygon count  as with the object we wa...

Following up on my last quick tip, here's a way to colorize polygons with a uv map. There are a couple of other ways to do this, but with a uv map one stays flexible and there is no generator object which slows down the scene. In the video you see me taking the square root of the polygon count and then rounding this number up in order to have a value to be used on a plane and on the pixel shader. This is a quick way to have approximately the same polygon count as with the object we wa...

Maya 2013 Tutorial | UV Mapping | InfiniteSkills (YouTube, 2013)

Maya 2013 Tutorial | UV Mapping | InfiniteSkills (YouTube, 2013)

FAQ: How u model dem shapes? Subd mini-tuts AKA USE THE RIGHT AMOUNT OF GEO - Page 218 - Polycount Forum

FAQ: How u model dem shapes? Subd mini-tuts AKA USE THE RIGHT AMOUNT OF GEO - Page 218 - Polycount Forum

3d wire - Google 검색

3d wire - Google 검색

watch mechanism 3d model

watch mechanism 3d model

3d wire - Google 검색

3d wire - Google 검색

3d model jeep wrangler rubicon

3d model jeep wrangler rubicon

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