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Houdini - the Foreach SOP Tutorial, HD on Vimeo

Houdini - the Foreach SOP Tutorial, HD on Vimeo

A short video tutorial to demonstrate one way of creating a star field that fully surrounds the camera. The video demonstrates how to reference color information…

A short video tutorial to demonstrate one way of creating a star field that fully surrounds the camera. The video demonstrates how to reference color information…

Here's how I created an "8-bit" look in Houdini and applied it to a Pyro explosion. All advice welcome!!!

Here's how I created an "8-bit" look in Houdini and applied it to a Pyro explosion. All advice welcome!!!

Houdini Dust off Chunks

Houdini Dust off Chunks

Being able to seamlessly transition from geometry to volume representations of that geometry is now a general way of working in Houdini. The first video covered how to figure out when two or more objects are intersecting using volume representations and simple math counting. Now to put that in to real work.  What if you received a simulation from another application as a geometry sequence? How to calculate impacts? Use the above techniques of course. But there's more. The first example ...

Being able to seamlessly transition from geometry to volume representations of that geometry is now a general way of working in Houdini. The first video covered how to figure out when two or more objects are intersecting using volume representations and simple math counting. Now to put that in to real work. What if you received a simulation from another application as a geometry sequence? How to calculate impacts? Use the above techniques of course. But there's more. The first example ...

Tutorial 49 - Controlling Particles with User Data and VOP POPs on Vimeo

Tutorial 49 - Controlling Particles with User Data and VOP POPs on Vimeo

Houdini Training - Appendix 01 - basic SOPs overview - YouTube

Houdini Training - Appendix 01 - basic SOPs overview - YouTube

A 2 part video explaining how to set up the "auto-swim" portion of a fish rig using expressions (specifically using the sin() function).  Part 1 is the basics of what we're doing and how to start setting it up, Part 2 is adding some more advanced functionality for the rig.

A 2 part video explaining how to set up the "auto-swim" portion of a fish rig using expressions (specifically using the sin() function). Part 1 is the basics of what we're doing and how to start setting it up, Part 2 is adding some more advanced functionality for the rig.

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