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Japanese Modeling technique

Fig. 6-30 Foot Steps 1 to 9. 1). Merging the front foot polygon so it can be beveled out. 2). Beveling the front foot polygon for- ward. 3). Dividing the front polygon into 5 sections for the toes. 4). Beveling out the toes. 5). Slicing across the toes to make more points that can be moved. Shaping the toes. 6). Starting the toenail by selecting the top polygon at the toe tip. 7). Beveling the toe polygon down and scaling it smaller. 8). Beveling the toe polygon up and enlarging it.

Japanese Modeling technique http://blenderartists.org/forum/showthread.php?263674-Japanese-Modeling-technique