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This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

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[Unity] rock pack WIP - Polycount Forum

Various tiling rock materials I made for the underwater dive level chunk. All materials are fully procedural.

Various tiling rock materials I made for the underwater dive level chunk. All materials are fully procedural.

A substance for generating a rock face covered in plant growth. Everything was made in substance designer, apart form the variation with the ARTStation logo, for which I created a height-map in Photoshop.

Adam Marquis - rock ★ || CHARACTER DESIGN REFERENCES™ (https://www.facebook.com/CharacterDesignReferences & https://www.pinterest.com/characterdesigh) • Love Character Design? Join the #CDChallenge (link→ https://www.facebook.com/groups/CharacterDesignChallenge) Share your unique vision of a theme, promote your art in a community of over 50.000 artists! || ★

Hand painted Rock Texture - Polycount Forum

Texture hand painted...