One of the things that make Ray Le’s Viking stand out is the fantastic hair and fur on the character. Creating such effects for real-time environments requires specific tricks, so let’s see how he did it!
Zbrush - Unwrapped HairBrush, Simon Chapman on ArtStation at https://www.artstation.com/artwork/QaEgx
The Warchief – Fan Art: Real-time
Hair using GMH2: Maya Hair Script www.cgmeetup.net/home/gmh2-for-maya-hair-script/ By Emily Bourdeau
Creating realistic hair with textured planes — Компьютерная графика и анимация — Render.ru
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