Sungsin Park
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heart eyes

heart eyes

Animation Tutorial 1: Flag by *Kiwinuptuo on deviantART

Animation Tutorial 1: Flag by *Kiwinuptuo on deviantART

Into the Dim - Retro Turn-Based RPG (iOS)

Into the Dim - Retro Turn-Based RPG (iOS)

Pixel Art Tutorial - Colors by *Kiwinuptuo on deviantART

Pixel Art Tutorial - Colors by *Kiwinuptuo on deviantART

Eitr System: PC Year: TBA Developer: Eneme Entertainment Website: eitrthegame.com / forums.tigsource.com Video: Gameplay Video Description: “Eitr is an Action RPG which takes inspiration from games such as Path of Exile, Dark Souls and Diablo. The game will be challenging and require timing and precision to progress through the environments. Players will need to use a combination of blocking, combos, buffs and positioning to succeed in battle.”

Eitr System: PC Year: TBA Developer: Eneme Entertainment Website: eitrthegame.com / forums.tigsource.com Video: Gameplay Video Description: “Eitr is an Action RPG which takes inspiration from games such as Path of Exile, Dark Souls and Diablo. The game will be challenging and require timing and precision to progress through the environments. Players will need to use a combination of blocking, combos, buffs and positioning to succeed in battle.”

Pixel Art Tutorial - Textures

Pixel Art Tutorial - Textures

Eitr System: PC Year: TBA Developer: Eneme Entertainment Website: eitrthegame.com / forums.tigsource.com Video: Gameplay Video Description: “Eitr is an Action RPG which takes inspiration from games such as Path of Exile, Dark Souls and Diablo. The game will be challenging and require timing and precision to progress through the environments. Players will need to use a combination of blocking, combos, buffs and positioning to succeed in battle.”

Eitr System: PC Year: TBA Developer: Eneme Entertainment Website: eitrthegame.com / forums.tigsource.com Video: Gameplay Video Description: “Eitr is an Action RPG which takes inspiration from games such as Path of Exile, Dark Souls and Diablo. The game will be challenging and require timing and precision to progress through the environments. Players will need to use a combination of blocking, combos, buffs and positioning to succeed in battle.”

Sir carma on Twitter: "Other views of my latest scene, using Marching Cubes rendering #voxel #gamedev http://t.co/LgNWehhJDQ"

Sir carma on Twitter: "Other views of my latest scene, using Marching Cubes rendering #voxel #gamedev http://t.co/LgNWehhJDQ"

300 Days Of Animation__48 by denOrelli on DeviantArt

300 Days Of Animation__48 by denOrelli on DeviantArt

300 Days Of Animation__33 by denOrelli on DeviantArt

300 Days Of Animation__33 by denOrelli on DeviantArt