Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel http://www.amazon.com/dp/1435458869/ref=cm_sw_r_pi_dp_wJ33ub0YT14HA

Mathematics for 3D Game Programming and Computer Graphics, Third Edition by Eric Lengyel http://www.amazon.com/dp/1435458869/ref=cm_sw_r_pi_dp_wJ33ub0YT14HA

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[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

[WIP] Sci-Fi Cave Environment - Page 2 - Polycount Forum

Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14 by Scott Meyers http://www.amazon.com/dp/1491903996/ref=cm_sw_r_pi_dp_DF33ub054RVYB

Effective Modern C++: 42 Specific Ways to Improve Your Use of C++11 and C++14 by Scott Meyers http://www.amazon.com/dp/1491903996/ref=cm_sw_r_pi_dp_DF33ub054RVYB

Programming Game AI By Example (Wordware Game Developers Library) by Mat Buckland http://www.amazon.com/dp/1556220782/ref=cm_sw_r_pi_dp_kJ33ub0TJDZ2D

Programming Game AI By Example (Wordware Game Developers Library) by Mat Buckland http://www.amazon.com/dp/1556220782/ref=cm_sw_r_pi_dp_kJ33ub0TJDZ2D

Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition) by Scott Meyers http://www.amazon.com/dp/0321334876/ref=cm_sw_r_pi_dp_nG33ub06JN5FT

Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition) by Scott Meyers http://www.amazon.com/dp/0321334876/ref=cm_sw_r_pi_dp_nG33ub06JN5FT

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