Naho
Naho님의 아이디어 더 보기
cobra_breakdown.jpg (1024×8667)

cobra_breakdown.jpg (1024×8667)

Tileable Triangle Inset Somebody was asking how to make this shape tileable as they could only make it with an unequal number of loops coming off opposite sides of the tile. This is how I would solve that problem.

Tileable Triangle Inset Somebody was asking how to make this shape tileable as they could only make it with an unequal number of loops coming off opposite sides of the tile. This is how I would solve that problem.

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 126 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 126 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 171 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 171 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 206 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 206 - Polycount Forum

rifle%20piece%20attempt.png

rifle%20piece%20attempt.png

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 196 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 196 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 175 - Polycount Forum

FAQ: How u model dem shapes? Hands-on mini-tuts for mechanical sub-d AKA ADD MORE GEO - Page 175 - Polycount Forum

"You can create complex objects very quickly using deformers and selections. By making a tileable surface it is only a matter of adding a couple of bend deformers to get a complex-looking but attractive object.” Carlos Ortega Elizalde

"You can create complex objects very quickly using deformers and selections. By making a tileable surface it is only a matter of adding a couple of bend deformers to get a complex-looking but attractive object.” Carlos Ortega Elizalde