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http://earthflora.com/lrg_cat_pages/necat_0203.jpg

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

ArtStation is the leading showcase platform for games, film, media & entertainment artists.

ArtStation - Various Foliage, Meggie Rock

ArtStation - Various Foliage, Meggie Rock

Forest Pack TEST, Merlin Fleitz on ArtStation at https://www.artstation.com/artwork/XJlLy

Forest Pack TEST, Merlin Fleitz on ArtStation at https://www.artstation.com/artwork/XJlLy

Portfolio of Damian Lazarski

Portfolio of Damian Lazarski

PiXS.ru / загрузить картинку / фото альбомы / обмен файлами

PiXS.ru / загрузить картинку / фото альбомы / обмен файлами

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

Redwood Forest UE4 - Polycount Forum

Redwood Forest UE4 - Polycount Forum

ArtStation - Uncharted 4 Environments, Adam Littledale

ArtStation - Uncharted 4 Environments, Adam Littledale

Hey there! :) Here's my latest project, worked on it besides working as full-time freelancer, so it took a bit longer :) I'm using CE3 with HBAO and SVOGI. Foliage is made using Zbrush and textured in Photoshop, Lowpolys are made with Maya. Rocks are sculpted in Zbrush and textured in Substance Painter (awesome program!) also use detail maps! Tileable Textures are all done with Zbrush and Photoshop! Hope you like it!

Hey there! :) Here's my latest project, worked on it besides working as full-time freelancer, so it took a bit longer :) I'm using CE3 with HBAO and SVOGI. Foliage is made using Zbrush and textured in Photoshop, Lowpolys are made with Maya. Rocks are sculpted in Zbrush and textured in Substance Painter (awesome program!) also use detail maps! Tileable Textures are all done with Zbrush and Photoshop! Hope you like it!

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