Zbrush and Mudbox Sculpts : Texture and Shader

Zbrush and Mudbox Sculpts : Texture and Shader

Renders of my final submission for the allegorithmic procedural contest. Done and rendered in substance designer with iRay.

Renders of my final submission for the allegorithmic procedural contest. Done and rendered in substance designer with iRay.

DM-SinkHole

DM-SinkHole

Rawk - Post any rocks you make here! - Page 20 — polycount

Rawk - Post any rocks you make here! - Page 20 — polycount

Cliff Rock Texture., Tomi Nuutinen on ArtStation at https://www.artstation.com/artwork/cliff-texture-2

Cliff Rock Texture., Tomi Nuutinen on ArtStation at https://www.artstation.com/artwork/cliff-texture-2

Halo 5: High Poly, Nathan Gregory on ArtStation at https://www.artstation.com/artwork/q04gP

Halo 5: High Poly, Nathan Gregory on ArtStation at https://www.artstation.com/artwork/q04gP

Rock02, Ryan(SiYong) Kim on ArtStation at https://www.artstation.com/artwork/rock02

Rock02, Ryan(SiYong) Kim on ArtStation at https://www.artstation.com/artwork/rock02

Rock C , Greg Cox on ArtStation at https://www.artstation.com/artwork/rock-c

Rock C , Greg Cox on ArtStation at https://www.artstation.com/artwork/rock-c

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

This is a sampling of the many hi-res rocks I sculpted as a remote contractor for Turtle Rock Studios from 2013 to 2015. Though some of them had specialty uses, like stairs or bridges, many of the assets needed to mix and match and work from multiple angles in order to get the most from each model. It was a great 2.5 year run at TRS, lots of great people there!

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