3D_자연물

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Maluvia - 포트폴리오 완성했습니다 ^^ : 네이버 카페

Maluvia - 포트폴리오 완성했습니다 ^^ : 네이버 카페

low poly modeling by Sasha Barabanova on ArtStation.

low poly modeling by Sasha Barabanova on ArtStation.

Snake Plant  Shawn O'Donnell

Snake Plant Shawn O'Donnell

My Work (Characters, Props, Environment stuff) - Page 2 - Polycount Forum

My Work (Characters, Props, Environment stuff) - Page 2 - Polycount Forum

[UDK] Moated Grange Environment - Page 3 - Polycount Forum

[UDK] Moated Grange Environment - Page 3 - Polycount Forum

30_leafclusters

30_leafclusters

ArtStation - Uncharted 4 - vegetation, Artem Brizitskiy

ArtStation - Uncharted 4 - vegetation, Artem Brizitskiy

Hey there! :) Here's my latest project, worked on it besides working as full-time freelancer, so it took a bit longer :) I'm using CE3 with HBAO and SVOGI. Foliage is made using Zbrush and textured in Photoshop, Lowpolys are made with Maya. Rocks are sculpted in Zbrush and textured in Substance Painter (awesome program!) also use detail maps! Tileable Textures are all done with Zbrush and Photoshop! Hope you like it!

Hey there! :) Here's my latest project, worked on it besides working as full-time freelancer, so it took a bit longer :) I'm using CE3 with HBAO and SVOGI. Foliage is made using Zbrush and textured in Photoshop, Lowpolys are made with Maya. Rocks are sculpted in Zbrush and textured in Substance Painter (awesome program!) also use detail maps! Tileable Textures are all done with Zbrush and Photoshop! Hope you like it!

Thanks!    Working in UDK on the rocks and stairs.

Thanks! Working in UDK on the rocks and stairs.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

I'm very proud to have been able to work on Uncharted 4 from the beginning look development stages, to the final release. I was responsible for modeling, asset placement, scene composition and assembly. Here are a some examples of environments I contributed to alongside the amazing team at Naughty Dog.

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