ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - TITANFALL 2 EXO-PLANET, Lewis Walden

ArtStation - TITANFALL 2 EXO-PLANET, Lewis Walden

ArtStation - Desert Environment, Jonas Ronnegard

ArtStation - Desert Environment, Jonas Ronnegard

Work I did on Battlefield 1.  Title on the project was Lead Vegetation Artist, I was responsible for overseeing the vegetation of the game as well as look dev, planning,  modelling, photogrammetry, texturing, skinning, in engine setup, generation of scatter foliage and some basic shader work.  It was a team effort so a lot of credit goes out to the rest of the team as well!

Work I did on Battlefield 1. Title on the project was Lead Vegetation Artist, I was responsible for overseeing the vegetation of the game as well as look dev, planning, modelling, photogrammetry, texturing, skinning, in engine setup, generation of scatter foliage and some basic shader work. It was a team effort so a lot of credit goes out to the rest of the team as well!

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing. Various props were done by colleagues or outsourcing. I especially like to mention Ana Cho, Chad Russ and Richard Piper for the amazing texture work on my levels.

I had the chance to be part of the amazing environment team here at Naughty Dog. In collaboration with my talented coworkers I was responsible for modeling and set dressing. Various props were done by colleagues or outsourcing. I especially like to mention Ana Cho, Chad Russ and Richard Piper for the amazing texture work on my levels.

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

The following is a collection of images of my work from Uncharted 4: A Thiefs End. I was the texture artist for this section in the Ship graveyard . The work I did consisted of Texturing (Re-textures, and some creation), creating shaders, all blend work and application of the shaders, uv’ing, minor modeling tweaks/set dressing. We took this level from early blackout stage all the way to completion. I joined in fairly late towards the end of this project so most of the textures are pulled…

The following is a collection of images of my work from Uncharted 4: A Thiefs End. I was the texture artist for this section in the Ship graveyard . The work I did consisted of Texturing (Re-textures, and some creation), creating shaders, all blend work and application of the shaders, uv’ing, minor modeling tweaks/set dressing. We took this level from early blackout stage all the way to completion. I joined in fairly late towards the end of this project so most of the textures are pulled…

ArtStation - Red Desetr Nature (UE4), SilverTM .

ArtStation - Red Desetr Nature (UE4), SilverTM .

For this level chunk I was responsible for all the tiling base materials, shader creation, material blending, high poly sculpting, and map baking.  Modeling and layout by Simon Craghead.

For this level chunk I was responsible for all the tiling base materials, shader creation, material blending, high poly sculpting, and map baking. Modeling and layout by Simon Craghead.

ArtStation - Uncharted 4 | Ballroom, Bradford Smith

ArtStation - Uncharted 4 | Ballroom, Bradford Smith

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