ArtStation - The Witcher 3: Wild Hunt, Michał Janiszewski

ArtStation - The Witcher 3: Wild Hunt, Michał Janiszewski

As we near the October 27 release for Halo 5: Guardians, we are busily polishing every part of the experience and preparing to share the fruits of our labor with the world. Earlier this year we talked about our commitment to multiplayer, with two distinct ways to play in our Arena and Warzone experiences. But we know for many fans, what they love most about Halo is our universe, characters and story.

As we near the October 27 release for Halo 5: Guardians, we are busily polishing every part of the experience and preparing to share the fruits of our labor with the world. Earlier this year we talked about our commitment to multiplayer, with two distinct ways to play in our Arena and Warzone experiences. But we know for many fans, what they love most about Halo is our universe, characters and story.

ArtStation - Redwood Forest UE4, Simon Barle

ArtStation - Redwood Forest UE4, Simon Barle

ArtStation - TITANFALL 2 EDEN , Lewis Walden

ArtStation - TITANFALL 2 EDEN , Lewis Walden

ArtStation - Uncharted 4: Madagascar City MP, Rogelio Olguin

ArtStation - Uncharted 4: Madagascar City MP, Rogelio Olguin

25 tips for Unreal Engine 4

25 tips for Unreal Engine 4

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

ArtStation - Uncharted 4: A Thief's End - Madagascar, Anthony Vaccaro

andrew-hamilton-forest-01-05

andrew-hamilton-forest-01-05

The following is a collection of images of my work from Uncharted 4: A Thiefs End. I was the texture artist for this section in the Ship graveyard . The work I did consisted of Texturing (Re-textures, and some creation), creating shaders, all blend work and application of the shaders, uv’ing, minor modeling tweaks/set dressing. We took this level from early blackout stage all the way to completion. I joined in fairly late towards the end of this project so most of the textures are pulled…

The following is a collection of images of my work from Uncharted 4: A Thiefs End. I was the texture artist for this section in the Ship graveyard . The work I did consisted of Texturing (Re-textures, and some creation), creating shaders, all blend work and application of the shaders, uv’ing, minor modeling tweaks/set dressing. We took this level from early blackout stage all the way to completion. I joined in fairly late towards the end of this project so most of the textures are pulled…

Black Ops 3 - Havoc #6, Justin Owens on ArtStation at https://www.artstation.com/artwork/kZXQz

Black Ops 3 - Havoc #6, Justin Owens on ArtStation at https://www.artstation.com/artwork/kZXQz

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