http://3drt.com/store/images/detailed/6/mummies-zombie-3d-animated-lowpoly-characters-pack-12.jpg?t=1431440643

http://3drt.com/store/images/detailed/6/mummies-zombie-3d-animated-lowpoly-characters-pack-12.jpg?t=1431440643

62bc47d6c6b8b26ff37c4e0d47e5481e7c1d04c0d83d2-rhga4y (JPEG Image, 759 × 1984 pixels)

62bc47d6c6b8b26ff37c4e0d47e5481e7c1d04c0d83d2-rhga4y (JPEG Image, 759 × 1984 pixels)

Some of my works for different projects

Some of my works for different projects

How to Train your Dragon, Laurent Dury on ArtStation at https://www.artstation.com/artwork/9k91W

How to Train your Dragon, Laurent Dury on ArtStation at https://www.artstation.com/artwork/9k91W

LOWPOLY (sub 1000~ triangle models) - Page 164 - Polycount Forum

LOWPOLY (sub 1000~ triangle models) - Page 164 - Polycount Forum

LOWPOLY (sub 1000~ triangle models) - Page 440 - Polycount Forum

LOWPOLY (sub 1000~ triangle models) - Page 440 - Polycount Forum

さくらもち(@sakuramochiJP) 님 | 트위터의 미디어 트윗

さくらもち(@sakuramochiJP) 님 | 트위터의 미디어 트윗

What Are You Working On? 2014 Edition - Page 233 - Polycount Forum

What Are You Working On? 2014 Edition - Page 233 - Polycount Forum

Tryndamere fanart in LoL style! Based on Statue Concept by Paul Kwon, the Splash Art by Jason Chan, and in game proportions. Thank you Pio Ravago for the feedback! view on VR if you have it! use “P” and “O” to resize him! Tryndamere 8,709 tris 2048x2048 (1k works, but keeping 2k because VR on sketchfab) Weapon 917 tris 512x512 Tryndamere (c) Riot Games

Tryndamere fanart in LoL style! Based on Statue Concept by Paul Kwon, the Splash Art by Jason Chan, and in game proportions. Thank you Pio Ravago for the feedback! view on VR if you have it! use “P” and “O” to resize him! Tryndamere 8,709 tris 2048x2048 (1k works, but keeping 2k because VR on sketchfab) Weapon 917 tris 512x512 Tryndamere (c) Riot Games

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

Great 3D model process shown here. It's helpful to look at this and see the transition from basic shapes into a highly detailed mesh.

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