I recently graduated from Gnomon School of Visual Effects in Hollywood California. I chose the Character and Creature animation track, and chose to specifically cater my reel towards the Game industry.  I look forward to continuing to build my reel, and adding in some acting and cinematic shots when I get the chance. Thanks for watching.  corinmccrate.com

I recently graduated from Gnomon School of Visual Effects in Hollywood California. I chose the Character and Creature animation track, and chose to specifically cater my reel towards the Game industry. I look forward to continuing to build my reel, and adding in some acting and cinematic shots when I get the chance. Thanks for watching. corinmccrate.com

2012.11.30

2012.11.30

Next to the cinematics, Puppetworks also created the in-game animations for Might and Magic Heroes 6. The total number of individual animations is around 1500. All of them are keyframe (handmade) animations to ensure the quality and flexibility required by the frontline franchise and the diverse character design of fantasy creatures.

Next to the cinematics, Puppetworks also created the in-game animations for Might and Magic Heroes 6. The total number of individual animations is around 1500. All of them are keyframe (handmade) animations to ensure the quality and flexibility required by the frontline franchise and the diverse character design of fantasy creatures.

Animation Demo Reel October 2013

Animation Demo Reel October 2013

Videogame animation reel | 09.2011 by Maks Zhuravlov. Just put together small update of my recent activity.

Videogame animation reel | 09.2011 by Maks Zhuravlov. Just put together small update of my recent activity.

spider tank

spider tank

Animation JCKoo(2012) on Vimeo

Animation JCKoo(2012) on Vimeo

Selected works from "The Incredible Adventures of Van Helsing I & II" Hope you like it!

Selected works from "The Incredible Adventures of Van Helsing I & II" Hope you like it!

All animation shown is created by me hand keyed. Currently looking for work, please email me at jean.nguyen22@gmail.com if you have any questions. Thank you  1 - 00:04-00:07 Keyframe/Camera 2 - 00:08-00:24 iAnimate Game workshop 3 Camera/Layout/Keyframe. 3 - 00:25-00:30 iAnimate Game workshop 2 Keyframe. 4 - 00:30-00:33 Keyframe. 5 - 00:33-00:35 iAnimate Game workshop 2 Keyframe/Camera 6 - 00:36-00:39 Keyframe/Camera 7 - 00:40-00:44 Keyframe/Camera 8 - 00:45-00:49 Ingame Dino ...

All animation shown is created by me hand keyed. Currently looking for work, please email me at jean.nguyen22@gmail.com if you have any questions. Thank you 1 - 00:04-00:07 Keyframe/Camera 2 - 00:08-00:24 iAnimate Game workshop 3 Camera/Layout/Keyframe. 3 - 00:25-00:30 iAnimate Game workshop 2 Keyframe. 4 - 00:30-00:33 Keyframe. 5 - 00:33-00:35 iAnimate Game workshop 2 Keyframe/Camera 6 - 00:36-00:39 Keyframe/Camera 7 - 00:40-00:44 Keyframe/Camera 8 - 00:45-00:49 Ingame Dino ...

Richard Lico Principal Animator: Bungie www.foofinu.com foofinu@yahoo.com  To download the full reel with my preferred audio, please visit www.foofinu.com.  Here's my latest animation show reel, including my latest work from Destiny. The majority of the animation is keyframe, but I'll clarify more in my breakdown listed below. Destiny represents the last 4 years of my career. It was a massive undertaking by all, and I'm extremely proud to have been, and still be a part ...

Richard Lico Principal Animator: Bungie www.foofinu.com foofinu@yahoo.com To download the full reel with my preferred audio, please visit www.foofinu.com. Here's my latest animation show reel, including my latest work from Destiny. The majority of the animation is keyframe, but I'll clarify more in my breakdown listed below. Destiny represents the last 4 years of my career. It was a massive undertaking by all, and I'm extremely proud to have been, and still be a part ...

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