Building Environments For AAA Games

Building Environments For AAA Games

Uncharted4 Fan Art, Jinhee Kim on ArtStation at https://www.artstation.com/artwork/yllR8

Uncharted4 Fan Art, Jinhee Kim on ArtStation at https://www.artstation.com/artwork/yllR8

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

Uncharted 3 – Caravan  This is a collection of work I did for the Caravan level in Uncharted 3 Drakes Deception as an Environment Artist.  All modeling and scene assembly done by myself (Anthony Vaccaro)  Shaders/Textures by Brad Smith, Lighting by Steve Cummings/Dave Witters, Particles by Keith Guerrette/Iki Ikram. – Artwork by Anthony Vaccaro  Game Developer – © Naughty Dog

Uncharted 3 – Caravan This is a collection of work I did for the Caravan level in Uncharted 3 Drakes Deception as an Environment Artist. All modeling and scene assembly done by myself (Anthony Vaccaro) Shaders/Textures by Brad Smith, Lighting by Steve Cummings/Dave Witters, Particles by Keith Guerrette/Iki Ikram. – Artwork by Anthony Vaccaro Game Developer – © Naughty Dog

Mossy Ground, Max Golosiy on ArtStation at https://www.artstation.com/artwork/rZgKE

Mossy Ground, Max Golosiy on ArtStation at https://www.artstation.com/artwork/rZgKE

ArtStation - Uncharted 3: Texture Samples, Bradford Smith

ArtStation - Uncharted 3: Texture Samples, Bradford Smith

A collection of various rocks I made using Zbrush and Substance Designer. Height maps generated from sculpts I made in Zbrush and fed into the same graph. Not all of these materials made it into the final game, it's more of a demo of the substance graph I made to .generate micro-detail and maps for rock materials using a height map.

A collection of various rocks I made using Zbrush and Substance Designer. Height maps generated from sculpts I made in Zbrush and fed into the same graph. Not all of these materials made it into the final game, it's more of a demo of the substance graph I made to .generate micro-detail and maps for rock materials using a height map.

98% procedurally generated in Substance Designer leaves modeled in zbrush and imported as height maps

98% procedurally generated in Substance Designer leaves modeled in zbrush and imported as height maps

ArtStation - Uncharted 3: Texture Samples, Bradford Smith

ArtStation - Uncharted 3: Texture Samples, Bradford Smith

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

ArtStation - Uncharted 4: Various Materials, Rogelio Olguin

Pinterest
검색