Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/
386704ef6f06bde9b47268786407b45a.jpg 546×646 pixels
CxPqOI1VEAAlXNN.jpg:large (JPEG Image, 1176 × 1348 pixels) - Scaled (67%)
I just like this because It shows me the difference between one mode and 3 mode.
I have a lot of smooth and rounded objects in the scene such as buckets, bottles and cups, and this what ever it is looks like it would help me with that. I think its in three mode.
body topology - Google 検索
I'm not really sure how this is going to help me yet the object has great typology its very complex If run into weird shapes I think I'll come back and look at this model.
This UV map just looks very well planed out each object is cut a certain wall to hide or show seams in certain places. This something to thing about when I cut a place my UV shells.
I think that this UV mapping would help when organizing my UV layout. I'm not really sure How to change the color of each objects shell if its done a different way I'd like to learn.
This video is a Maya tutorial on a StandardShader - Ice Cube. I have never made Ice and so I thing that this can help give me a rough idea where to start.