Mesa_Jeremy_1610_portfolio4

Wire frame and UV references for a modeling project I have to work on for school.
10 9 팔로워
386704ef6f06bde9b47268786407b45a.jpg 546×646 pixels

386704ef6f06bde9b47268786407b45a.jpg 546×646 pixels

CxPqOI1VEAAlXNN.jpg:large (JPEG Image, 1176 × 1348 pixels) - Scaled (67%)

CxPqOI1VEAAlXNN.jpg:large (JPEG Image, 1176 × 1348 pixels) - Scaled (67%)

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

Picked up by CGchips. 2D,3DCG tutorials and 3Dprinter news site. http://cgchips.com/

body topology - Google 検索

body topology - Google 検索

This video is a Maya tutorial on a StandardShader - Ice Cube. I have never made Ice and so I thing that this can help give me a rough idea where to start.

This video is a Maya tutorial on a StandardShader - Ice Cube. I have never made Ice and so I thing that this can help give me a rough idea where to start.

I think that this UV mapping would help when organizing my UV layout. I'm not really sure How to change the color of each objects shell if its done a different way I'd like to learn.

I think that this UV mapping would help when organizing my UV layout. I'm not really sure How to change the color of each objects shell if its done a different way I'd like to learn.

I just like this because It shows me the difference between one mode and 3 mode.

I just like this because It shows me the difference between one mode and 3 mode.

I'm not really sure how this is going to help me yet the object has great typology its very complex If run into weird shapes I think I'll come back and look at this model.

I'm not really sure how this is going to help me yet the object has great typology its very complex If run into weird shapes I think I'll come back and look at this model.

I have a lot of smooth and rounded objects in the scene such as buckets, bottles and cups, and this what ever it is looks like it would help me with that. I think its in three mode.

I have a lot of smooth and rounded objects in the scene such as buckets, bottles and cups, and this what ever it is looks like it would help me with that. I think its in three mode.

This UV map just looks very well planed out each object is cut a certain wall to hide or show seams in certain places. This something to thing about when I cut a place my UV shells.

This UV map just looks very well planed out each object is cut a certain wall to hide or show seams in certain places. This something to thing about when I cut a place my UV shells.

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