ArtStation - Redwood Forest UE4, Simon Barle

ArtStation - Redwood Forest UE4, Simon Barle

Beyond the forest (2015), Christian Dimitrov on ArtStation at https://www.artstation.com/artwork/kN88y

Beyond the forest (2015), Christian Dimitrov on ArtStation at https://www.artstation.com/artwork/kN88y

Updated look of the forests

Updated look of the forests

ArtStation - Evening Forest , GV Prashanth

ArtStation - Evening Forest , GV Prashanth

ArtStation - out in Germany, Aron Kamolz

ArtStation - out in Germany, Aron Kamolz

ArtStation - Far Cry Primal, Adam Lacharité

ArtStation - Far Cry Primal, Adam Lacharité

CryEngineV - Lighting & forest study (again...), Finn Meinert Matthiesen on ArtStation at https://www.artstation.com/artwork/51onP

CryEngineV - Lighting & forest study (again...), Finn Meinert Matthiesen on ArtStation at https://www.artstation.com/artwork/51onP

Redwood Forest UE4 Video, Simon Barle on ArtStation at https://www.artstation.com/artwork/0a3v4

Redwood Forest UE4 Video, Simon Barle on ArtStation at https://www.artstation.com/artwork/0a3v4

Redwood Forest UE4, Simon Barle on ArtStation at https://www.artstation.com/artwork/2LqeA

Redwood Forest UE4, Simon Barle on ArtStation at https://www.artstation.com/artwork/2LqeA

Final render of the environment that i have been working on for the past 4 months during my free time after work. Did a lot of R&d and learning about renderman for this. Built from over 100 individual assets built from scratch . Studied the colorscripts from disney and pixar and the way they use graduated colors in the atmosphere layer to add more colors to the scene.  I wanted to push the entire scene with full CG without the use of matte painting through photos just to see how far i can…

Final render of the environment that i have been working on for the past 4 months during my free time after work. Did a lot of R&d and learning about renderman for this. Built from over 100 individual assets built from scratch . Studied the colorscripts from disney and pixar and the way they use graduated colors in the atmosphere layer to add more colors to the scene. I wanted to push the entire scene with full CG without the use of matte painting through photos just to see how far i can…

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