Animation examples from Halo 4 and Halo 5: Guardians as Senior Animator at 343 Industries (Microsoft)

Animation examples from Halo 4 and Halo 5: Guardians as Senior Animator at 343 Industries (Microsoft)

Halo 4 Animation Show Reel - Will Christiansen in Animation Reel on Vimeo

Halo 4 Animation Show Reel - Will Christiansen in Animation Reel on Vimeo

Game animation demo reel - Affected zone 2014

Game animation demo reel - Affected zone 2014

markus.hammarstedt@widunder.se  Here you see some of the works I did on Wolfenstein The New Order as a Senior Animator. I was in charge of all first person Gameplay Animation and also later on in the project I got the responsibility for AI Animation.

markus.hammarstedt@widunder.se Here you see some of the works I did on Wolfenstein The New Order as a Senior Animator. I was in charge of all first person Gameplay Animation and also later on in the project I got the responsibility for AI Animation.

“GIGANTIC” Hero Featurette montage. ( 30 sec cut) on Vimeo

“GIGANTIC” Hero Featurette montage. ( 30 sec cut) on Vimeo

tumblr_ogwyd15w8V1swjm3io1_540.gif (503×229)

tumblr_ogwyd15w8V1swjm3io1_540.gif (503×229)

Game Animation Reel

Game Animation Reel

Game animation demo reel - Nerf games

Game animation demo reel - Nerf games

Thanks for watching my latest reel. This includes the animation work I've done over the last year for Destiny: The Taken King, as well as some recent emotes. In my role as principal animator, I'm able to participate in many different areas of the game, from tech advancements, to player/combatant gameplay animation, to cinematic animation. In addition to this, I continue to serve as animation director for the player as well as our MTX (micro-transaction) emote effort.   Breakdown: 1) Zombi...

Thanks for watching my latest reel. This includes the animation work I've done over the last year for Destiny: The Taken King, as well as some recent emotes. In my role as principal animator, I'm able to participate in many different areas of the game, from tech advancements, to player/combatant gameplay animation, to cinematic animation. In addition to this, I continue to serve as animation director for the player as well as our MTX (micro-transaction) emote effort. Breakdown: 1) Zombi...

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