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Boris Divider | Spheral.Dome A/V Live at Planetarium MCCLM

Boris Divider | Spheral.Dome A/V Live at Planetarium MCCLM

A second collaborative film project with animation studio Plastic Horse - reworking and manipulating PATTERNITY photography taken from our everyday urban streets - the aim being to encourage a more mindful awareness of the patterns that surround us all. This time with focus on STRIPES.  This was commissioned as part of our first annual celebration of pattern in culture - PATTERNPOWER: SUPERSTRIPE -  where we asked leading filmmakers & artists to create a series of eclectic moving-image ...

A second collaborative film project with animation studio Plastic Horse - reworking and manipulating PATTERNITY photography taken from our everyday urban streets - the aim being to encourage a more mindful awareness of the patterns that surround us all. This time with focus on STRIPES. This was commissioned as part of our first annual celebration of pattern in culture - PATTERNPOWER: SUPERSTRIPE - where we asked leading filmmakers & artists to create a series of eclectic moving-image ...

Music video created for Synthek & Audiolouis`s Unwise LP released by Natch Records Track 12: Headroom  Touchdesigner used as production tool.  Concept Design…

Music video created for Synthek & Audiolouis`s Unwise LP released by Natch Records Track 12: Headroom Touchdesigner used as production tool. Concept Design…

Alva Noto (Carsten Nicolai) at Ars Electronica 2010. Visual developed with Wuestenarchitekten (Markus Heckmann) and produced with TouchDesigner.

Alva Noto (Carsten Nicolai) at Ars Electronica 2010. Visual developed with Wuestenarchitekten (Markus Heckmann) and produced with TouchDesigner.

Alva Noto live at Donaufestival 2015 / Day 4 (Pavlov's Dogs TV) - YouTube

Alva Noto live at Donaufestival 2015 / Day 4 (Pavlov's Dogs TV) - YouTube

▶ Max/MSP Jitter Generative atack - YouTube

▶ Max/MSP Jitter Generative atack - YouTube

Practice for Audio Visual Performance. MAX MSP procesing

Practice for Audio Visual Performance. MAX MSP procesing

Contour & Shape / music video  all visuals & sound by the denial.of.service ©2015  all shots (of myself & surroundings) were achieved entirely on the MS Kinect v1. PC & Z data were captured & manipulated with Brekel, Processing and Meshlab. sequences were rendered in 3DSMax with Krakatoa & Vray / After Effects with Trapcode Form. datamoshing & further glitch was mostly accomplished with ruby code & processing.

Contour & Shape / music video all visuals & sound by the denial.of.service ©2015 all shots (of myself & surroundings) were achieved entirely on the MS Kinect v1. PC & Z data were captured & manipulated with Brekel, Processing and Meshlab. sequences were rendered in 3DSMax with Krakatoa & Vray / After Effects with Trapcode Form. datamoshing & further glitch was mostly accomplished with ruby code & processing.