Amsterdam-based artist and filmmaker Rogier van der Zwaag's monochrome study of smoke for Dutch electronic producer Sjamsoedin.

Amsterdam-based artist and filmmaker Rogier van der Zwaag's monochrome study of smoke for Dutch electronic producer Sjamsoedin.

A little project to show how I do my lightning and to play with shaders. It's based on a cheap 2D game implementation that I thought would be fun to try in Houdini. Made with Houdini Mantra & Nuke. Hope you enjoy it!  Audio by Jim Sweeting - https://soundcloud.com/dozy-m8

A little project to show how I do my lightning and to play with shaders. It's based on a cheap 2D game implementation that I thought would be fun to try in Houdini. Made with Houdini Mantra & Nuke. Hope you enjoy it! Audio by Jim Sweeting - https://soundcloud.com/dozy-m8

this was rocket blast r&d for a jetpack, obviously. Final animation was too chaotic for this effect, but I loved the look of it.

this was rocket blast r&d for a jetpack, obviously. Final animation was too chaotic for this effect, but I loved the look of it.

Director : Alexis Durand-Breault / Jet Films Agency: TAM TAM/TBWA VFX HOUSE / CG ANIMATION : SHED  http://www.shedmtl.com http://shedmtl.blogspot.com

Director : Alexis Durand-Breault / Jet Films Agency: TAM TAM/TBWA VFX HOUSE / CG ANIMATION : SHED http://www.shedmtl.com http://shedmtl.blogspot.com

Lightning system using Thinking Particles  here is my file. TP6.3 https://www.dropbox.com/s/wcrauaerpmumahw/FXRD_omiya_TP_Trail-Lightning-v4_00.max?dl=0

Lightning system using Thinking Particles here is my file. TP6.3 https://www.dropbox.com/s/wcrauaerpmumahw/FXRD_omiya_TP_Trail-Lightning-v4_00.max?dl=0

Just experimenting with smoke sims in Houdini.

Just experimenting with smoke sims in Houdini.

Hey   back again with another TP Toolkit test. This time I wanted to see how fast I can get TurbulenceFD to work with the TP Toolkit tools.  And it's extremly fast. After setting up the Fluid sim the way I liked in TFD, it didn't even took 3 minutes to get this little snippet done.   Rendering: 25 seconds per frame.  Light emitter for the outer particles, hair emitter for the inner ones, and another hair emitter as a trail using the TP Spline Generator in TP Toolkit to get the nice st...

Hey back again with another TP Toolkit test. This time I wanted to see how fast I can get TurbulenceFD to work with the TP Toolkit tools. And it's extremly fast. After setting up the Fluid sim the way I liked in TFD, it didn't even took 3 minutes to get this little snippet done. Rendering: 25 seconds per frame. Light emitter for the outer particles, hair emitter for the inner ones, and another hair emitter as a trail using the TP Spline Generator in TP Toolkit to get the nice st...

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