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It began as a test to see how light scatters within a smoke volume but I couldn't resist having some fun with it. Rendered using brute force GI and light emitting materials.

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At M2020, leading fashion & lifestyle shopping app, Grabble, will launch a creative project that uses data to visualise trends and turn them into an eye-catching work of art. The project is a collaboration between Grabble and digital creative studio, Holition, who created an artistic projection based on the vast amount of big data Grabble receives in any given week. The real time data analyses £50m of 'Grabbed' items - the fashion, beauty and lifestyle products saved into people’s di...

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Client: Sky Italia Design and animation: Bonsai ninja Music and sound design: Smider

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This new commission enables audiences to encounter England’s forests anew through an immersive virtual reality experience, told by the inhabitants of the forest. A 360º film, it is an artistic interpretation of the sensory perspectives of three species natural to the site.

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This promo is about wind that lives, helps and drives us inside. Brand: Nike Creatives: Sergey Golnikov, Viktor Zvegincev, Andrey Muratov Production studio: GR8 | Director: Andrey Muratov Art director: Sergey Golnikov Sound design: Marcelo Baldin | Combustion Additional 3D and compositing: Maxim Meshkov | Dxma

I got to work with the geniuses at Analog once again on this fun project. Meridian is a high tech audio system used by top end car manufacturers, employing a ridiculous amount of speakers within the cabin to create a fully surround sound experience. My role on this job was to explore audio reactive particle systems and design some beautiful visuals that would work through the piece. We had to show different stages of the audio system's development, from a simple stereo setup to a multi…

Magnetic particles interacting with each other. Every 100 frame two new particles are born. The size of the particles is mapped on the image of the three graces by Antonio Canova. A grid structure is used to optimize the number of calculations. The code of this sketch uses polygons to render particles to take full advantage of the openGL renderer.


Intro for VEM MEDIA ARTS film production company Client: VEM Design, production: TRIADA Studio Sound design: Ara Torosyan aka Murzo

Production : Blue Film Director : Laurent Bourdoiseau