Zbrush environment

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Abandoned Environment, Game Environment Concept Art Landscapes, Realistic Environment Concept Art, 3d Concept Art Environment, Ue4 Environment, Environment 3d Art, 3d Game Environment, Blender 3d Environment Art, Blender 3d Environment

- I experimented and learned lots of new techniques during this project. All the custom assets are modeled in Maya and composed in Unreal Engine 5, using both tiling and baked textures in Substance Painter & Designer. -I had a lot of fun creating my custom foliage by using ZBrush to sculpt high poly and baked down to low poly, and I modified some variations both inside SpeedTree and composed by hand. Used Houdini to simulate the different variations of broken glasses, and the falling leaf…

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Generalist Tips&Tricks of the Day #3, damien peinoit on ArtStation at https://www.artstation.com/artwork/2xk9AA Environment Tutorial, Houdini Vfx, Blender Character Modeling, Art Tips And Tricks, 3d Modeling Tutorial, Props Art, 3d Environment, Game Environment, Modular Building

Hey guys, another day another tips ! Don't hesitate to check out the Part II here : https://www.artstation.com/artwork/L2k5mP I am happy to share with you theses very quick Tips&tricks ! Most of you probably know all of this but I got some questions that I tried to explain via video and Gif. This is how I am preparing my scenes and working on each projects. It will be a first series on a quick generalist tips&tricks journey :) My Environment Tutorial is coming very soon so I thought it…

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Level up your real-time #environment skills this #TutorialTuesday with #Dekogon Studios’ #ArtStationLearning tutorial series, “Environment production in UE5,” featuring a #SpeedTree tutorial made by Cat Yang! #SpeedTree #Maya #Blender #Substance3D #ZBrush #UnrealEngine #UE5 #Realtime #Landscape #Vegetation #Foliage #Procedural #Modeling #Design #Nature #Lighting #Inspo #Inspiration #Motivation #Learning #GameArt Ue5 Environment, Level Design Concept, Nature Lighting, Game Level Design, Project Topics, Modeling Design, Project Planning, Game Environment, Learning Courses

Level up your real-time #environment skills this #TutorialTuesday with #Dekogon Studios’ #ArtStationLearning tutorial series, “Environment production in UE5,” featuring a #SpeedTree tutorial made by Cat Yang! #SpeedTree #Maya #Blender #Substance3D #ZBrush #UnrealEngine #UE5 #Realtime #Landscape #Vegetation #Foliage #Procedural #Modeling #Design #Nature #Lighting #Inspo #Inspiration #Motivation #Learning #GameArt

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ArtStation - God of War - Zbrush Sculpts Zbrush Sculpts, Zbrush Environment, Anatomy Tutorial, Disney Concept Art, 3d Modelle, 3d Artwork, Digital Painting Tutorials, Prop Design, Unreal Engine

On the God of War production, I held the role of Sr Staff Environment Artist. I was the point person for the environments of the Caldera Bridge level. This meant making sure the visual quality was sustained throughout the level, that the wads fit within technical budgets and that everything was completed within the expected deadlines. I was also responsible to coordinate with other departments, design, production, lighting and character art. I worked on the Caldera Bridge level from its…

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Stylized 3d Environment Art, Landscape 3d Render, 3d Art Environment, Stylised 3d Environment, Animation Environment Design, Blender 3d Environment, Blender 3d Landscape, Environment Art Concept, Stylized Game Environment

这是我自学UE4的第一个作品,场景里的物件基本上都是模型到贴图从零制作的;树则是用speed tree制作,也是第一次尝试这个软件;地表材质混合以及草的着色用了UE4的RVT功能实现。这个作品我利用周末的一些空闲时间断断续续做了很久,虽然还有很多不足,但也算是一个不错的开始了,接下来我会继续努力! 这里是我的原画参考:https://www.artstation.com/artwork/LAJk

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