Zbrush environment sculpting

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ArtStation - God of War - Zbrush Sculpts Zbrush Sculpts, Zbrush Environment, Anatomy Tutorial, Disney Concept Art, 3d Modelle, 3d Artwork, Digital Painting Tutorials, Prop Design, Unreal Engine

On the God of War production, I held the role of Sr Staff Environment Artist. I was the point person for the environments of the Caldera Bridge level. This meant making sure the visual quality was sustained throughout the level, that the wads fit within technical budgets and that everything was completed within the expected deadlines. I was also responsible to coordinate with other departments, design, production, lighting and character art. I worked on the Caldera Bridge level from its…

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ArtStation - Horizon Forbidden West – Sculpture in Tilda’s Vault Zbrush Environment, Cathedral Interior, Artwork Collection, Paris Las Vegas, Horizon Forbidden West, Forbidden West, Greek Sculpture, Horizon Zero Dawn, Vaulting

High poly model of a sculpture as appeared inside Tilda’s vault in Horizon Forbidden West. This piece was created from the ground up based on photo references from Paris Las Vegas outer décor. In addition to the sculpt, artists at Kudos Productions were responsible for game mesh, texturing, and Lods. A big thank you to the environment asset team at Guerrilla for their invaluable art direction and giving us the opportunities to work on this amazing game…

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