Unreal engine cel shader

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the words substance designer are displayed in front of a brick wall

I created a procedural moisture / rain material with Substance Designer a while ago. I recently created an animated material in Unreal by using two exported tileable 1K texture of this substance. By using material functions, I ended up with tweakable rain material which can be used on opaque and tranclucent materials. I exported 2 sets of 1k normal maps and roughness maps, which are first for drops, second for flow. Within Unreal engine, I variated UV tiles, blended different panner results…

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two different views of the same area, one with trees and another with grass on both sides

I’ve been working on Cel Shading with PostProcess material I want to share my work with you guys. If you want to** cel shade** in UE4, and also** get the light colors back**, also want to work with skybox, unlit materia…

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