Substance designer tutorial

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Cell based damage in Substance Designer , Gustav Engman on ArtStation at https://www.artstation.com/artwork/B1Xz9m Video Game Assets, Substance Designer Tutorial, Broken Concrete, Game Textures, Art Learning, Mini Tutorial, Break Off, Substance Designer, 3d Environment

A couple of people were asking how I made my broken concrete substance, so here's a mini tutorial on how to put together everything you need to make something similar. It's a highly procedural way to create damage for any kind of material that would chip and break off into smaller chunks. Better late than never! Hope you enjoy. Images are all rendered in Designer.

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Substance Designer Stylized, Game Environment Concept Art, Substance Designer Tutorial, Stylized Environment, Forest Pathway, Painterly Texture, Game Textures, Zbrush Tutorial, Photorealistic Rendering

Florian Elie shared the workflow behind the Immerged Temple and Forest Pathway project, discussed the challenges of constructing a large-scale ancient megastructure, and gave some tips for optimizing lighting and post-processing techniques.

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Video Game Assets, Substance Designer Tutorial, Texture Shading, Shading Art, Game Level Design, Art Tips And Tricks, Game Textures, Tree Bark Texture, Zbrush Tutorial

Tutorial link: https://substance3d.adobe.com/tutorials/courses/Tree-Barks-with-Nikola-Damjanov/youtube-DXX1fqcrVrk Join me in this extensive series for Substance Academy, where we highlight three different methods to create Tree Bark materials using Adobe Substance and other tools. You'll learn how to create tree bark from a single image with Substance Alchemist and how to create and use a custom filter for that. You'll learn how to bake a photogrammetry mesh down to textures, along with two…

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Substance Designer Stylized, Substance Designer Tutorial, Stylized Environment, Game Textures, Substance Designer, Ambient Occlusion, Blender Tutorial, Map Ornaments, Substance Painter

Dylan Salvalaio walks us through the Stylized Bonfire and Flowing Lava materials he made with Substance Designer. Read through to learn his process all the way from planning to presenting the final render and his tips and tricks on maintaining the stylized look in a procedural package.

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Masking Alphas Tutorial, jonas ronnegard on ArtStation at https://www.artstation.com/artwork/BmymWA Substance Designer Tutorial, Blender Texture, Operating Theatre, Architectural Facade, 3d Topology, Texture Reference, Hard Surface Modeling, Surface Modeling, Substance Designer

Artstation DL - https://jrotools.co/a-ma Gumroad DL - https://gum.co/VdpEv ------------------------------------------------------------------- Tutorial on how to create masks for alphas with geometry inside of ZBrush for use inside Substance painter with the Masked alphas tool.

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Substance Designer Tutorial, Substance Designer, Blender Tutorial, Material Art, Tech Art, Substance Painter, Digital Painting Tutorials, 3d Texture, Generators

Turn any material into something painterly with my first ever release :) https://www.artstation.com/marketplace/p/VRqnv/lazy-paintbox-painterly-tools-for-substance Shin’s Lazy Paintbox is a suite of filters, texture generators, materials, and; projects that aim to simplify the material creation process in Substance Painter and Designer in the most painterly way possible. The goal is to develop an expanding collection of awesome tools that artists can use to make 3D art fun again! The tools…

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