Houdini vfx

Discover Pinterest’s best ideas and inspiration for Houdini vfx. Get inspired and try out new things.
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Ian Frederick on Instagram: "Watch with audio until the scary part! This is a new visual I made for @illenium and the remix of zombie he did with @excision and @woolimusic @valerie.broussard I had so much fun making this. It's equal parts beautiful and terrifying. Can't wait to see this at a show on a massive screen!  #3d #3dart #3ddesign #concertvisuals #illenium #edm #sidefx #houdini #redshift #animation #3danimation #motiondesign #vfx #render #cg #cgi #digitalart #artistoninstagram #digitalartist #surrealart #abstractart #howiseedatworld #mgcollective #mdcommunity #colorful #behance #adobe #thegraphicspr0ject #renderzone" Sidefx Houdini, Houdini Vfx, Surreal Art, 3d Animation, Motion Design, 3d Design, Zombie, Digital Artist, 3 D

Ian Frederick on Instagram: "Watch with audio until the scary part! This is a new visual I made for @illenium and the remix of zombie he did with @excision and @woolimusic @valerie.broussard I had so much fun making this. It's equal parts beautiful and terrifying. Can't wait to see this at a show on a massive screen! #3d #3dart #3ddesign #concertvisuals #illenium #edm #sidefx #houdini #redshift #animation #3danimation #motiondesign #vfx #render #cg #cgi #digitalart #artistoninstagram…

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Houdini Procedural Rock Generation, Steven Skidmore on ArtStation at https://www.artstation.com/artwork/8lYgGG Houdini Procedural, Houdini 3d, Houdini Vfx, Darksiders 3, Rama Lord, Rock Cliff, 3d Modeling Tutorial, Blender Tutorial, Environment Art

Over the last few weeks I've been experimenting with doing procedural rock generation in Houdini. This example is a setup that takes a very basic blockout mesh and converts it into a fully textured rock cliff. The cliff itself is fully procedural, including UVs. There are a few different seeds throughout the graph to regenerate the strata layering, scale offsets, and general noises. It's mostly Worley F2-F1 noises at different resolutions and a lot of VDB conversions in for-loops. It takes…

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