Here's the other progression reel I wanted to share. In this case its a much more subtle shot, with acting and dialogue. I used video reference and tried to perform the dialogue as if I was the character of Grand Pabby, the old wise Troll. Unfortunately my acting skills have much to be desired and could only use some snippets of video for reference. The rest of the acting came out of kind of acting things out in front of a mirror while animating, and going from there. Also , director and ...

Here's the other progression reel I wanted to share. In this case its a much more subtle shot, with acting and dialogue. I used video reference and tried to perform the dialogue as if I was the character of Grand Pabby, the old wise Troll. Unfortunately my acting skills have much to be desired and could only use some snippets of video for reference. The rest of the acting came out of kind of acting things out in front of a mirror while animating, and going from there. Also , director and ...

A little taste of my workflow on DreamWorks Animation's "The Croods".

A little taste of my workflow on DreamWorks Animation's "The Croods".

▶ Exclusive: The Making Of Disney's 'Get a Horse!' - Video Dailymotion

▶ Exclusive: The Making Of Disney's 'Get a Horse!' - Video Dailymotion

A Video Interview we did with Animator Joe Bowers on his work on Disney's Tangled, and Bolt. In the video Joe breaks down his thought process and work flow, as he goes Frame by Frame on his animation.  The footage enclosed in this video is the property of © Disney Animation The use of footage in this video is for educational purpose only   Please follow us on Twitter https://twitter.com/fbfanimation and on Facebook :https://www.facebook.com/FramebyFrameAnimation OR ...

A Video Interview we did with Animator Joe Bowers on his work on Disney's Tangled, and Bolt. In the video Joe breaks down his thought process and work flow, as he goes Frame by Frame on his animation. The footage enclosed in this video is the property of © Disney Animation The use of footage in this video is for educational purpose only Please follow us on Twitter https://twitter.com/fbfanimation and on Facebook :https://www.facebook.com/FramebyFrameAnimation OR ...

Hi, I'm Patrick Giusiano, I'm a French animator, currently working in Blue Sky Studios and I had the great privilege to work on Epic. Working with Chris Wedge and all the Amazing Blue Sky animation team was one of the most enjoyable moments in my career. By working on my shots, showing them in dailies, I learned things to help facilitate the life of  a shot from the Kick off to the Final delivery. I thought it would be interesting to share what I learned in this video... Here is an ...

Hi, I'm Patrick Giusiano, I'm a French animator, currently working in Blue Sky Studios and I had the great privilege to work on Epic. Working with Chris Wedge and all the Amazing Blue Sky animation team was one of the most enjoyable moments in my career. By working on my shots, showing them in dailies, I learned things to help facilitate the life of a shot from the Kick off to the Final delivery. I thought it would be interesting to share what I learned in this video... Here is an ...

Video References - Puss in Boots & ROTG

Video References - Puss in Boots & ROTG

I've been wanting to post a work in progress video of some of my shots from Frozen. This is the first one I wanted to post and it shows the process that I go through on a shot like this. I use 2d animated rough tests a lot in my workflow , specially for a broad cartoony shot like this one. I wanted also to show how the 2d sketch translates into the CG character , and the fact that I don't copy 100% the 2d into the CG , I just use it as a reference and starting point. Later, I hide ...

I've been wanting to post a work in progress video of some of my shots from Frozen. This is the first one I wanted to post and it shows the process that I go through on a shot like this. I use 2d animated rough tests a lot in my workflow , specially for a broad cartoony shot like this one. I wanted also to show how the 2d sketch translates into the CG character , and the fact that I don't copy 100% the 2d into the CG , I just use it as a reference and starting point. Later, I hide ...

Here's selection of shots that I animated on the pre-production of "Rise of The guardians" The animation in this video is at different stage of refinement.  The purpose of this video is to showcase the character development that was done before the movie. Responsible for all animation. Footage is property of Dreamworks Animation.

Here's selection of shots that I animated on the pre-production of "Rise of The guardians" The animation in this video is at different stage of refinement. The purpose of this video is to showcase the character development that was done before the movie. Responsible for all animation. Footage is property of Dreamworks Animation.

Here's some of process to create the shots from Rise of the Guardians and How to train your dragon. This video is meant to show the process of a shot from shooting reference to blocking a shot, splining/polishing , and the final lighting. Responsible for all animation. Footage is property of Dreamworks Animation.

Here's some of process to create the shots from Rise of the Guardians and How to train your dragon. This video is meant to show the process of a shot from shooting reference to blocking a shot, splining/polishing , and the final lighting. Responsible for all animation. Footage is property of Dreamworks Animation.

Pinterest
검색