Geo-layout_010.jpg

Geo-layout_010.jpg

Geo_Layout_001.jpg

Geo_Layout_001.jpg

Geo-layout_005.jpg

Geo-layout_005.jpg

Geo-layout_007.jpg

Geo-layout_007.jpg

Geo-layout_009.jpg

Geo-layout_009.jpg

Buzzy

Buzzy

Finger creases

Finger creases

Jahirul Amin | jahirulamin.com | Bringing out the bicep Pulling out the bicep is pretty straightforward: just grab the faces in that region and go Edit Mesh > Extrude. With the new geometry, I make sure to work the upper portion of the bicep back into the chest and the shoulder region by cutting into the model with the Split Polygon Tool and redirecting the edge flow. Make sure to check the forms from all angles as you progress through and refer back to the reference.

Jahirul Amin | jahirulamin.com | Bringing out the bicep Pulling out the bicep is pretty straightforward: just grab the faces in that region and go Edit Mesh > Extrude. With the new geometry, I make sure to work the upper portion of the bicep back into the chest and the shoulder region by cutting into the model with the Split Polygon Tool and redirecting the edge flow. Make sure to check the forms from all angles as you progress through and refer back to the reference.

1788_tid_fig_06.jpg

1788_tid_fig_06.jpg

3darm by ~pabgo on deviantART

3darm by ~pabgo on deviantART

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