Jahirul Amin | jahirulamin.com | Bringing out the bicep Pulling out the bicep is pretty straightforward: just grab the faces in that region and go Edit Mesh > Extrude. With the new geometry, I make sure to work the upper portion of the bicep back into the chest and the shoulder region by cutting into the model with the Split Polygon Tool and redirecting the edge flow. Make sure to check the forms from all angles as you progress through and refer back to the reference.

Jahirul Amin | jahirulamin.com | Bringing out the bicep Pulling out the bicep is pretty straightforward: just grab the faces in that region and go Edit Mesh > Extrude. With the new geometry, I make sure to work the upper portion of the bicep back into the chest and the shoulder region by cutting into the model with the Split Polygon Tool and redirecting the edge flow. Make sure to check the forms from all angles as you progress through and refer back to the reference.

Lowpoly Arm Contest! Improve yourself! Win stuff! Exclamation! - Polycount Forum

Lowpoly Arm Contest! Improve yourself! Win stuff! Exclamation! - Polycount Forum

1803_tid_fig_2.jpg

1803_tid_fig_2.jpg

1780_tid_fig_03.jpg

1780_tid_fig_03.jpg

1780_tid_fig_05.jpg

1780_tid_fig_05.jpg

1788_tid_fig_06.jpg

1788_tid_fig_06.jpg

Buzzy

Buzzy

lowpoly

lowpoly

Lowpoly Arm Contest! Improve yourself! Win stuff! Exclamation! - Polycount Forum

Lowpoly Arm Contest! Improve yourself! Win stuff! Exclamation! - Polycount Forum

with low-poly it's actually better to model limbs slightly or fully bent so the proper detail can be given to the elbow or knee.

with low-poly it's actually better to model limbs slightly or fully bent so the proper detail can be given to the elbow or knee.

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