Geo_Layout_001.jpg

Geo_Layout_001.jpg

Fishing Village Render Pass's by AhmadTurk.deviantart.com on @deviantART

Fishing Village Render Pass's by AhmadTurk.deviantart.com on @deviantART

face mesh

face mesh

Hands pack

Hands pack

modelling, texturing, rendering, animation tutorial: topology of leg human 3d

modelling, texturing, rendering, animation tutorial: topology of leg human 3d

Geo-layout_007.jpg

Geo-layout_007.jpg

Geo-layout_010.jpg

Geo-layout_010.jpg

Geo-layout_006.jpg

Geo-layout_006.jpg

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

Pinterest
검색