This reel covers from pre-rendered cg fx to real time video game effects which some project I worked on. I've been in game industry as an fx artist for many years…

This reel covers from pre-rendered cg fx to real time video game effects which some project I worked on. I've been in game industry as an fx artist for many years…

The Girl with the Dragon Tattoo - title sequence

The Girl with the Dragon Tattoo - title sequence

My VFX reel from year 2014 and shots from 2015 and here and there some older shots...software: 3dsmax, Fumefx, Krakatoa, After Effects  Soundtrack: Two Steps From Hell - Skyworld

My VFX reel from year 2014 and shots from 2015 and here and there some older shots...software: 3dsmax, Fumefx, Krakatoa, After Effects Soundtrack: Two Steps From Hell - Skyworld

This is my latest visual effects showreel for 2016. Featured on my reel  is a selection of commercials and films that I've worked on throughout my career. I have had various roles ranging from the Lead 3D Artist, FX Technical Director, and Effects Artist. The work featured was completed at either The Mill Los Angeles or Gradient Effects. More details about the projects and what elements I created for each particular shot is included below, listed in the order they are shown. For more…

This is my latest visual effects showreel for 2016. Featured on my reel is a selection of commercials and films that I've worked on throughout my career. I have had various roles ranging from the Lead 3D Artist, FX Technical Director, and Effects Artist. The work featured was completed at either The Mill Los Angeles or Gradient Effects. More details about the projects and what elements I created for each particular shot is included below, listed in the order they are shown. For more…

Here is some of the research & development work I've performed during past year. All done in Houdini. This work included development of wide range of tools for volume shaping and rendering, smoke simulations, liquid simulations and rigid body dynamics.  I also added several shots from my previous reel.  Breakdown:  Shot_01 - R&D - Tools for shaping and rendering clouds During this R&D work I’ve developed a number of SOP/CVEX modifiers and shaders for creating clouds in Houdini. Much a...

Here is some of the research & development work I've performed during past year. All done in Houdini. This work included development of wide range of tools for volume shaping and rendering, smoke simulations, liquid simulations and rigid body dynamics. I also added several shots from my previous reel. Breakdown: Shot_01 - R&D - Tools for shaping and rendering clouds During this R&D work I’ve developed a number of SOP/CVEX modifiers and shaders for creating clouds in Houdini. Much a...

CGI & VFX Showreels: "FX REEL" - by Jason Mortimer - YouTube

CGI & VFX Showreels: "FX REEL" - by Jason Mortimer - YouTube

'An impossible series of accidents and choices, of mistakes and triumphs.'  Only Now is an abstract exploration of how an awareness of the improbablitly of being here can lead to a sense of gratitude.  By Thom Haig (thomhaig.com) Script: Sara Stafford Music and Sound Design: Wesley Slover Voiceover: Kitty Colquhoun, Matt Abbott  Listen to the extended version of Wesley Slover's soundtrack here: wesley-slover.bandcamp.com/album/only-now

'An impossible series of accidents and choices, of mistakes and triumphs.' Only Now is an abstract exploration of how an awareness of the improbablitly of being here can lead to a sense of gratitude. By Thom Haig (thomhaig.com) Script: Sara Stafford Music and Sound Design: Wesley Slover Voiceover: Kitty Colquhoun, Matt Abbott Listen to the extended version of Wesley Slover's soundtrack here: wesley-slover.bandcamp.com/album/only-now

Pinterest
검색