Cinematic in-game effect designed for and rendered in the UDK engine. This entire effect is contained within a single particle emitter.

Cinematic in-game effect designed for and rendered in the UDK engine. This entire effect is contained within a single particle emitter.

https://s-media-cache-ak0.pinimg.com/originals/2f/a6/e2/2fa6e2147eeffcbb9819aa84edb4cd49.gif

https://s-media-cache-ak0.pinimg.com/originals/2f/a6/e2/2fa6e2147eeffcbb9819aa84edb4cd49.gif

Orcs Must Die Unchained - Rift VFX Prototype - YouTube

Orcs Must Die Unchained - Rift VFX Prototype - YouTube

鳥 矢 エフェクト - Google 検索

鳥 矢 エフェクト - Google 検索

Kiseki ga okoru basho

Kiseki ga okoru basho

Prometheus VFX Breakdown

Prometheus VFX Breakdown

My project for fxphd's HOU212 course. What I wanted from the effect was a force field forming from particles thrown from the character's hand and the idea was that when the character stomps on the rune the spell is activated. After the spell is over the rune disappears.   I didn't have any major technical issues during this project, it was mostly an exercise on designing an effect. But what I had trouble with was choosing the background/environment for this project, so I ended up with four…

My project for fxphd's HOU212 course. What I wanted from the effect was a force field forming from particles thrown from the character's hand and the idea was that when the character stomps on the rune the spell is activated. After the spell is over the rune disappears. I didn't have any major technical issues during this project, it was mostly an exercise on designing an effect. But what I had trouble with was choosing the background/environment for this project, so I ended up with four…

I Like It Wild And Cosmic...Always From Here To Infinity !... http://samissomarspace.wordpress.com

I Like It Wild And Cosmic...Always From Here To Infinity !... http://samissomarspace.wordpress.com

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