attachment.php (1280×1447)

attachment.php (1280×1447)

texturingxyz_male03_albedo_1024x1024.jpg (1024×724)

texturingxyz_male03_albedo_1024x1024.jpg (1024×724)

texturingxyz_female03_albedo_1024x1024.jpg (1024×724)

texturingxyz_female03_albedo_1024x1024.jpg (1024×724)

texturingxyz_female12_albedo_1024x1024.jpg (1024×724)

texturingxyz_female12_albedo_1024x1024.jpg (1024×724)

facial colour zones

facial colour zones

http://www.zbrushcentral.com/showthread.php?193261-skin-shader-realtime-render-tips

http://www.zbrushcentral.com/showthread.php?193261-skin-shader-realtime-render-tips

Skin Shader Realtime Render Tips – CG VILLA CG VILLA

Skin Shader Realtime Render Tips – CG VILLA CG VILLA

nuke, xgen, quixel, mari, maya, zbrush, houdini, arnold, solid angle, character art, realism, 3d art, art, artist, indiedev, game development, gamedev

nuke, xgen, quixel, mari, maya, zbrush, houdini, arnold, solid angle, character art, realism, 3d art, art, artist, indiedev, game development, gamedev

Eye

Eye

HOSSEIN DIBA - Hey guys, I thought it might be useful to talk a little about making diffuse map for character's head. It always is a better way to fully paint your maps but sometimes the projects you are working for don't give you enough time to do that. I think the best solution here is to paint over on a ref photo and make it as flat as possible with zero specularity, and then you can use it to make your maps. Example:

HOSSEIN DIBA - Hey guys, I thought it might be useful to talk a little about making diffuse map for character's head. It always is a better way to fully paint your maps but sometimes the projects you are working for don't give you enough time to do that. I think the best solution here is to paint over on a ref photo and make it as flat as possible with zero specularity, and then you can use it to make your maps. Example:

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