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Blocks Map Creator

Blocks Map Creator

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Opel Interactive Presentation

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Volkswagen X MegaBox Etiquette AD

Volkswagen X MegaBox etiquette AD directed by Yoondesign "The movie is about to start." "Turn off your phone engine." This is a special etiquette AD directed by Yoondesign Yoondesign reinterpreted turning on a car and phone based on interior interface of Volkswagen Golf GTI model, and created a special etiquette AD in movie theatre. Watch at MegaBox. Advertising campaign by Volkswagen & MegaBox. -------------------------------------------------------------------------------- 폭스바겐과…

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I worked with a great team at The Mill LA animating the graphics for some of the cinematics for Call of Duty. The final piece can be found here: https://vimeo.com/118958338 Director & Creative Director: Paul Mitchell Art Directors & Lead Compositors: Eugene Gauran, Ed Laag Graphic Animator: Justin Demetrician Music: The Green Kingdom - Rusticlub

Download Link: http://bit.ly/1mdLmg5 The project comprises more than 200 animated compositions and elements. Create new composition and construct your HUD from separate part or already ready groups. Project features: more then 200 animated interface and HUD elements 12 categories preview comps are included easy to edit PDF tutorial included After Effects CS5 and above © All Rights Reserved 3uma TEGS photo video image album boxes broadcast business clean…

We got the oppurtunity to work on this remarkable remake of Robocop with one of my favourite directors José Padilha ( ""Elite Squad"") and one of my favourite editors Daniel Rezende (City of God). As expected; there are ton of well thought details and differences in the story. One of them is the way of storytelling throughout the Robocop's point of view graphics. Around 70 shots; some of them literally have no dialogues. This is the part that, we were responsible for (and additional 40 GFX…

The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly…

One of a series of cinematic sequences designed and produced by Spov for 2014's Call of Duty for Activision.