Title from the game The Escapists. The pixel style used here is what I like. Simplistic and minimalist.

Title from the game The Escapists. The pixel style used here is what I like. Simplistic and minimalist.

From the game Game of Kings. All these icons are relatively easy to recognise and can be easily slotted into a game's screen.

From the game Game of Kings. All these icons are relatively easy to recognise and can be easily slotted into a game's screen.

From the game The Cave. As a title screen I adore how the title font really stands out yet doesn't take away from the great artwork present. Really good use of layering here too.

From the game The Cave. As a title screen I adore how the title font really stands out yet doesn't take away from the great artwork present. Really good use of layering here too.

From the game Glossy Star. I like the glossy effect used on the buttons and "Level Up". I also like how there is little to no font used here just easy to read icons.

From the game Glossy Star. I like the glossy effect used on the buttons and "Level Up". I also like how there is little to no font used here just easy to read icons.

From the game Caramels. There is way too many vibrant colours popping out here. I don't like how the buttons on the game screen are placed. The game itself is also WAY too colourful. It's actually confusing and nauseating to look at.

From the game Caramels. There is way too many vibrant colours popping out here. I don't like how the buttons on the game screen are placed. The game itself is also WAY too colourful. It's actually confusing and nauseating to look at.

From the game Droomis. Really simple menu with little clutter. I like the borders around the buttons, the font on said buttons and how the background is faded in the back so the player's eyes are more fixed to the options in front of them. The high score systems is also implemented here to nice effect.

From the game Droomis. Really simple menu with little clutter. I like the borders around the buttons, the font on said buttons and how the background is faded in the back so the player's eyes are more fixed to the options in front of them. The high score systems is also implemented here to nice effect.

From the game BIT.TRIP BEAT (Wii) Love the retro graphics and vintage feel. Pixel art is simple yet effective.

From the game BIT.TRIP BEAT (Wii) Love the retro graphics and vintage feel. Pixel art is simple yet effective.

From the game Carrot Fantasy (iOS) Great example of a pause menu. The pause menu is bright and the rest darkened to create a nice contrast. Font is clear and easy to read.

From the game Carrot Fantasy (iOS) Great example of a pause menu. The pause menu is bright and the rest darkened to create a nice contrast. Font is clear and easy to read.

From the game Caveboy Escape. Really crisp images used for buttons. They stand out easily and stylistically all link together. Fantastic font used on the game title Nice use of icons.

From the game Caveboy Escape. Really crisp images used for buttons. They stand out easily and stylistically all link together. Fantastic font used on the game title Nice use of icons.

A Robot_UI Screen Everything looks cybernetic which fits into the robot theme. Buttons are a clear orange to help them stand out. Title font has Japanese characters behind it to establish the game's origin. Bottom screen shows off the achievements while the top screen shows off what I assume is the title screen. I like the textures on the background of both screens

A Robot_UI Screen Everything looks cybernetic which fits into the robot theme. Buttons are a clear orange to help them stand out. Title font has Japanese characters behind it to establish the game's origin. Bottom screen shows off the achievements while the top screen shows off what I assume is the title screen. I like the textures on the background of both screens

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