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Fresnel IOR | Все о modo 3D. Моделирование, текстуры, скалптинг, визуализация, рендер, анимация в modo

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3ds MAX + VRay Tutorial :: Time is running Making OF COMPLETO

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ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

What Are You Working On? 2014 Edition - Page 257 - Polycount Forum UE4 Metalness

Physically based rendering in games - Page 8 - Polycount Forum

Reflection Glossiness and Fresnel IOR examples

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Working with Physically-Based Shading: a Practical Approach – Unity Blog

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke