Fresnel IOR | Все о modo 3D. Моделирование, текстуры, скалптинг, визуализация, рендер, анимация в modo

Fresnel IOR | Все о modo 3D. Моделирование, текстуры, скалптинг, визуализация, рендер, анимация в modo

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

Refraction IOR examples

Refraction IOR examples

3ds MAX + VRay Tutorial :: Time is running Making OF COMPLETO

3ds MAX + VRay Tutorial :: Time is running Making OF COMPLETO

What Are You Working On? 2014 Edition - Page 257 - Polycount Forum  UE4 Metalness

What Are You Working On? 2014 Edition - Page 257 - Polycount Forum UE4 Metalness

Physically based rendering in games - Page 8 - Polycount Forum

Physically based rendering in games - Page 8 - Polycount Forum

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

ArtStation - Physically-Based Materials Study [UE4], Blake Bjerke

Complex Material Tutorial | Marmoset

Complex Material Tutorial | Marmoset

Working with Physically-Based Shading: a Practical Approach – Unity Blog

Working with Physically-Based Shading: a Practical Approach – Unity Blog

AndrewLeslieMetalnessRougnessGraph.jpg (1565×1532)

AndrewLeslieMetalnessRougnessGraph.jpg (1565×1532)

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