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My own favorite UO houses designed by other folks.

My own favorite UO houses designed by other folks.

My own favorite UO houses designed by other folks.

My own favorite UO houses designed by other folks.

My own favorite UO houses designed by other folks.

My own favorite UO houses designed by other folks.

sanctuary3

sanctuary3

sanctuary1

sanctuary1

Concept Art / Concept

Concept Art / Concept

Les Edwards, I love this it's so sparse but emotive.  http://31.media.tumblr.com/c557db6467dc950f1587603c4aefeaee/tumblr_mopp4hyz9e1rtviq3o1_1280.jpg

Les Edwards, I love this it's so sparse but emotive. http://31.media.tumblr.com/c557db6467dc950f1587603c4aefeaee/tumblr_mopp4hyz9e1rtviq3o1_1280.jpg

Alex Chin Yu Chu is a concept artist who's worked on titles like Tomb Raider: Anniversary Edition and Tomb Raider: Underworld. More recently he's been working on Halo: Reach and Destiny with Bungie.

Alex Chin Yu Chu is a concept artist who's worked on titles like Tomb Raider: Anniversary Edition and Tomb Raider: Underworld. More recently he's been working on Halo: Reach and Destiny with Bungie.

"Main street (East)" by Gilles Tran. Digital rendering. If you follow the link, there is a 360º panorama of this for Quicktime VR. If you have Quicktime, just click on the Quicktime thumbnail once the page loads. Works in Java too, if you click on the Java thumbnail. The detail is amazing.

"Main street (East)" by Gilles Tran. Digital rendering. If you follow the link, there is a 360º panorama of this for Quicktime VR. If you have Quicktime, just click on the Quicktime thumbnail once the page loads. Works in Java too, if you click on the Java thumbnail. The detail is amazing.

join us http://www.pinterest.com/koztar

join us http://www.pinterest.com/koztar