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ArtStation - Male Character Portrait , Andrei Cristea


HOSSEIN DIBA - Hey guys, I thought it might be useful to talk a little about making diffuse map for character's head. It always is a better way to fully paint your maps but sometimes the projects you are working for don't give you enough time to do that. I think the best solution here is to paint over on a ref photo and make it as flat as possible with zero specularity, and then you can use it to make your maps. Example:


Hello friends! I'd like to share with you my skin shader settings (it's not done yet, but I hope it would be useful for you.) Original size


Title: portrait attemp Name: Alex Huguet Country: United Kingdom Software: Maya, Mudbox, VRay, ZBrush

Making of "Portrait of Daniel Craig" by Luc Bégin V-Ray for 3dsMax Tutorial

Vray Subsurface Scattering settings for realistic skin.

modeling an eye-- with material tutorial

Smile at all ages - Making Of, Reza Abedi on ArtStation at