My animation demo reel for God of War Ascension.  A very challenging project--my first AAA' boss battle to be responsible for.  Despite the technical limitations, the long work hours, endless requests from departments that drive you bonkers, I think the battle visually turned out well.    All key-frame animation, character, cameras and environment animations.   Thanks for watching!

My animation demo reel for God of War Ascension. A very challenging project--my first AAA' boss battle to be responsible for. Despite the technical limitations, the long work hours, endless requests from departments that drive you bonkers, I think the battle visually turned out well. All key-frame animation, character, cameras and environment animations. Thanks for watching!

Here's my new animation reel, May 2015. Enjoy!    Reel Breakdown List 2015    Shot 01  - Frame 0115 > 0349 :   	Personnal work, "Animsquad 1st shot", animation with Maya.          Character "Jill" provide by animsquad.    Shot 02 - Frame 0350> 0415 :   	Personnal work, "Kong Vault", animation with Maya.          Character "Mark" courtesy of LongWinterStudios.com     Shot 03 - Frame 0416 > 0540 :   	tv serie "Foot 2 Rue Extrême", property of Tele Image Production, animation with Maya…

Here's my new animation reel, May 2015. Enjoy! Reel Breakdown List 2015 Shot 01 - Frame 0115 > 0349 : Personnal work, "Animsquad 1st shot", animation with Maya. Character "Jill" provide by animsquad. Shot 02 - Frame 0350> 0415 : Personnal work, "Kong Vault", animation with Maya. Character "Mark" courtesy of LongWinterStudios.com Shot 03 - Frame 0416 > 0540 : tv serie "Foot 2 Rue Extrême", property of Tele Image Production, animation with Maya…

great reel

great reel

YouTube

YouTube

Mark Cosio Animator at Monolith Studios markcosio@hotmail.com  Here’s some of my work from Shadow of Mordor.  I am an animator for Monolith Studios and my key roles on this project was mocap clean up, hand keying animations, mocap acting and combat choreography.  A majority of the work shown here was done with mocap as a base to start with and then altered pretty heavily afterwards and polished.  Other animations were just hand keyed work or a mix of hand keyed and mocap.

Mark Cosio Animator at Monolith Studios markcosio@hotmail.com Here’s some of my work from Shadow of Mordor. I am an animator for Monolith Studios and my key roles on this project was mocap clean up, hand keying animations, mocap acting and combat choreography. A majority of the work shown here was done with mocap as a base to start with and then altered pretty heavily afterwards and polished. Other animations were just hand keyed work or a mix of hand keyed and mocap.

Music: Negrosaki - "False Armageddon Battle Theme" http://negrosaki.bandcamp.com/ Animation breakdown: KEYFRAMED -All "Fallen", "Hive", "Cabal", and "Vex" animations. -"Player" sword attacks and run cycle. (prototype animations) MOTION CAPTURE CLEAN-UP: -Female Warlock walk-in intro. -Female Awoken/Human dance. -Player crouch walk cycles.

Music: Negrosaki - "False Armageddon Battle Theme" http://negrosaki.bandcamp.com/ Animation breakdown: KEYFRAMED -All "Fallen", "Hive", "Cabal", and "Vex" animations. -"Player" sword attacks and run cycle. (prototype animations) MOTION CAPTURE CLEAN-UP: -Female Warlock walk-in intro. -Female Awoken/Human dance. -Player crouch walk cycles.

All animation is hand-keyed and done by me.

All animation is hand-keyed and done by me.

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